xaudio2: Add a simple audio streaming test.

This commit is contained in:
Andrew Eikum 2015-08-28 08:22:29 -05:00 committed by Alexandre Julliard
parent 66a58ad52a
commit 5423b2353b
1 changed files with 124 additions and 3 deletions

View File

@ -17,17 +17,111 @@
*/ */
#include <windows.h> #include <windows.h>
#include <math.h>
#define COBJMACROS #define COBJMACROS
#include "wine/test.h" #include "wine/test.h"
#include "initguid.h" #include "initguid.h"
#include "xaudio2.h" #include "xaudio2.h"
#include "mmsystem.h"
static BOOL xaudio27; static BOOL xaudio27;
static HRESULT (WINAPI *pXAudio2Create)(IXAudio2 **, UINT32, XAUDIO2_PROCESSOR) = NULL; static HRESULT (WINAPI *pXAudio2Create)(IXAudio2 **, UINT32, XAUDIO2_PROCESSOR) = NULL;
static void test_DeviceDetails(IXAudio27 *xa) #define XA2CALL_0(method) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa); else hr = IXAudio2_##method(xa);
#define XA2CALL_V(method, ...) if(xaudio27) IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else IXAudio2_##method(xa, __VA_ARGS__);
#define XA2CALL(method, ...) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else hr = IXAudio2_##method(xa, __VA_ARGS__);
static void fill_buf(float *buf, WAVEFORMATEX *fmt, DWORD hz, DWORD len_frames)
{
if(winetest_interactive){
DWORD offs, c;
for(offs = 0; offs < len_frames; ++offs)
for(c = 0; c < fmt->nChannels; ++c)
buf[offs * fmt->nChannels + c] = sinf(offs * hz * 2 * M_PI / fmt->nSamplesPerSec);
}else
memset(buf, 0, sizeof(float) * len_frames * fmt->nChannels);
}
static void test_simple_streaming(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src, *src2;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf, buf2;
XAUDIO2_VOICE_STATE state;
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, NULL, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 44100 * fmt.nBlockAlign;
buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 44100);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
XA2CALL(CreateSourceVoice, &src2, &fmt, 0, 1.f, NULL, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf2, 0, sizeof(buf2));
buf2.AudioBytes = 44100 * fmt.nBlockAlign;
buf2.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf2.AudioBytes);
fill_buf((float*)buf2.pAudioData, &fmt, 220, 44100);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src2, &buf2, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src2, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.SamplesPlayed >= 44100)
break;
Sleep(100);
}
ok(state.SamplesPlayed == 44100, "Got wrong samples played\n");
HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
HeapFree(GetProcessHeap(), 0, (void*)buf2.pAudioData);
if(xaudio27){
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src2);
}else{
IXAudio2SourceVoice_DestroyVoice(src);
IXAudio2SourceVoice_DestroyVoice(src2);
}
IXAudio2MasteringVoice_DestroyVoice(master);
}
static UINT32 test_DeviceDetails(IXAudio27 *xa)
{ {
HRESULT hr; HRESULT hr;
XAUDIO2_DEVICE_DETAILS dd; XAUDIO2_DEVICE_DETAILS dd;
@ -37,7 +131,7 @@ static void test_DeviceDetails(IXAudio27 *xa)
ok(hr == S_OK, "GetDeviceCount failed: %08x\n", hr); ok(hr == S_OK, "GetDeviceCount failed: %08x\n", hr);
if(count == 0) if(count == 0)
return; return 0;
for(i = 0; i < count; ++i){ for(i = 0; i < count; ++i){
hr = IXAudio27_GetDeviceDetails(xa, i, &dd); hr = IXAudio27_GetDeviceDetails(xa, i, &dd);
@ -48,6 +142,22 @@ static void test_DeviceDetails(IXAudio27 *xa)
else else
ok(dd.Role == NotDefaultDevice, "Got wrong role for index %u: 0x%x\n", i, dd.Role); ok(dd.Role == NotDefaultDevice, "Got wrong role for index %u: 0x%x\n", i, dd.Role);
} }
return count;
}
static UINT32 check_has_devices(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
if(hr != S_OK)
return 0;
IXAudio2MasteringVoice_DestroyVoice(master);
return 1;
} }
START_TEST(xaudio2) START_TEST(xaudio2)
@ -56,6 +166,7 @@ START_TEST(xaudio2)
IXAudio27 *xa27 = NULL; IXAudio27 *xa27 = NULL;
IXAudio2 *xa = NULL; IXAudio2 *xa = NULL;
HANDLE xa28dll; HANDLE xa28dll;
UINT32 has_devices;
CoInitialize(NULL); CoInitialize(NULL);
@ -72,7 +183,11 @@ START_TEST(xaudio2)
hr = IXAudio27_Initialize(xa27, 0, XAUDIO2_ANY_PROCESSOR); hr = IXAudio27_Initialize(xa27, 0, XAUDIO2_ANY_PROCESSOR);
ok(hr == S_OK, "Initialize failed: %08x\n", hr); ok(hr == S_OK, "Initialize failed: %08x\n", hr);
test_DeviceDetails(xa27); has_devices = test_DeviceDetails(xa27);
if(has_devices){
test_simple_streaming((IXAudio2*)xa27);
}else
skip("No audio devices available\n");
IXAudio27_Release(xa27); IXAudio27_Release(xa27);
}else }else
@ -85,6 +200,12 @@ START_TEST(xaudio2)
hr = pXAudio2Create(&xa, 0, XAUDIO2_DEFAULT_PROCESSOR); hr = pXAudio2Create(&xa, 0, XAUDIO2_DEFAULT_PROCESSOR);
ok(hr == S_OK, "XAudio2Create failed: %08x\n", hr); ok(hr == S_OK, "XAudio2Create failed: %08x\n", hr);
has_devices = check_has_devices(xa);
if(has_devices){
test_simple_streaming(xa);
}else
skip("No audio devices available\n");
IXAudio2_Release(xa); IXAudio2_Release(xa);
}else }else
win_skip("XAudio 2.8 not available\n"); win_skip("XAudio 2.8 not available\n");