xaudio2: Add a simple audio streaming test.
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@ -17,17 +17,111 @@
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*/
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#include <windows.h>
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#include <math.h>
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#define COBJMACROS
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#include "wine/test.h"
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#include "initguid.h"
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#include "xaudio2.h"
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#include "mmsystem.h"
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static BOOL xaudio27;
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static HRESULT (WINAPI *pXAudio2Create)(IXAudio2 **, UINT32, XAUDIO2_PROCESSOR) = NULL;
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static void test_DeviceDetails(IXAudio27 *xa)
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#define XA2CALL_0(method) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa); else hr = IXAudio2_##method(xa);
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#define XA2CALL_V(method, ...) if(xaudio27) IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else IXAudio2_##method(xa, __VA_ARGS__);
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#define XA2CALL(method, ...) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else hr = IXAudio2_##method(xa, __VA_ARGS__);
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static void fill_buf(float *buf, WAVEFORMATEX *fmt, DWORD hz, DWORD len_frames)
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{
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if(winetest_interactive){
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DWORD offs, c;
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for(offs = 0; offs < len_frames; ++offs)
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for(c = 0; c < fmt->nChannels; ++c)
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buf[offs * fmt->nChannels + c] = sinf(offs * hz * 2 * M_PI / fmt->nSamplesPerSec);
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}else
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memset(buf, 0, sizeof(float) * len_frames * fmt->nChannels);
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}
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static void test_simple_streaming(IXAudio2 *xa)
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{
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HRESULT hr;
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IXAudio2MasteringVoice *master;
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IXAudio2SourceVoice *src, *src2;
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WAVEFORMATEX fmt;
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XAUDIO2_BUFFER buf, buf2;
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XAUDIO2_VOICE_STATE state;
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if(xaudio27)
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hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
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else
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hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
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ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
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fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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fmt.nChannels = 2;
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fmt.nSamplesPerSec = 44100;
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fmt.wBitsPerSample = 32;
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fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
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fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
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fmt.cbSize = 0;
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XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, NULL, NULL, NULL);
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ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
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memset(&buf, 0, sizeof(buf));
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buf.AudioBytes = 44100 * fmt.nBlockAlign;
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buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
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fill_buf((float*)buf.pAudioData, &fmt, 440, 44100);
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hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
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ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
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hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
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ok(hr == S_OK, "Start failed: %08x\n", hr);
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XA2CALL(CreateSourceVoice, &src2, &fmt, 0, 1.f, NULL, NULL, NULL);
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ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
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memset(&buf2, 0, sizeof(buf2));
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buf2.AudioBytes = 44100 * fmt.nBlockAlign;
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buf2.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf2.AudioBytes);
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fill_buf((float*)buf2.pAudioData, &fmt, 220, 44100);
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hr = IXAudio2SourceVoice_SubmitSourceBuffer(src2, &buf2, NULL);
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ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
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hr = IXAudio2SourceVoice_Start(src2, 0, XAUDIO2_COMMIT_NOW);
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ok(hr == S_OK, "Start failed: %08x\n", hr);
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while(1){
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if(xaudio27)
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IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
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else
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IXAudio2SourceVoice_GetState(src, &state, 0);
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if(state.SamplesPlayed >= 44100)
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break;
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Sleep(100);
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}
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ok(state.SamplesPlayed == 44100, "Got wrong samples played\n");
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HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
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HeapFree(GetProcessHeap(), 0, (void*)buf2.pAudioData);
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if(xaudio27){
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IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
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IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src2);
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}else{
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IXAudio2SourceVoice_DestroyVoice(src);
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IXAudio2SourceVoice_DestroyVoice(src2);
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}
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IXAudio2MasteringVoice_DestroyVoice(master);
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}
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static UINT32 test_DeviceDetails(IXAudio27 *xa)
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{
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HRESULT hr;
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XAUDIO2_DEVICE_DETAILS dd;
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@ -37,7 +131,7 @@ static void test_DeviceDetails(IXAudio27 *xa)
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ok(hr == S_OK, "GetDeviceCount failed: %08x\n", hr);
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if(count == 0)
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return;
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return 0;
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for(i = 0; i < count; ++i){
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hr = IXAudio27_GetDeviceDetails(xa, i, &dd);
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@ -48,6 +142,22 @@ static void test_DeviceDetails(IXAudio27 *xa)
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else
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ok(dd.Role == NotDefaultDevice, "Got wrong role for index %u: 0x%x\n", i, dd.Role);
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}
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return count;
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}
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static UINT32 check_has_devices(IXAudio2 *xa)
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{
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HRESULT hr;
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IXAudio2MasteringVoice *master;
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hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
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if(hr != S_OK)
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return 0;
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IXAudio2MasteringVoice_DestroyVoice(master);
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return 1;
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}
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START_TEST(xaudio2)
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@ -56,6 +166,7 @@ START_TEST(xaudio2)
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IXAudio27 *xa27 = NULL;
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IXAudio2 *xa = NULL;
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HANDLE xa28dll;
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UINT32 has_devices;
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CoInitialize(NULL);
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@ -72,7 +183,11 @@ START_TEST(xaudio2)
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hr = IXAudio27_Initialize(xa27, 0, XAUDIO2_ANY_PROCESSOR);
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ok(hr == S_OK, "Initialize failed: %08x\n", hr);
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test_DeviceDetails(xa27);
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has_devices = test_DeviceDetails(xa27);
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if(has_devices){
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test_simple_streaming((IXAudio2*)xa27);
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}else
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skip("No audio devices available\n");
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IXAudio27_Release(xa27);
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}else
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@ -85,6 +200,12 @@ START_TEST(xaudio2)
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hr = pXAudio2Create(&xa, 0, XAUDIO2_DEFAULT_PROCESSOR);
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ok(hr == S_OK, "XAudio2Create failed: %08x\n", hr);
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has_devices = check_has_devices(xa);
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if(has_devices){
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test_simple_streaming(xa);
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}else
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skip("No audio devices available\n");
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IXAudio2_Release(xa);
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}else
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win_skip("XAudio 2.8 not available\n");
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