wined3d: Remove a FIXME in context_apply_blit_state().
There are some legitimate cases for this codepath, for example when blitting to a render target with fixups or a color key.
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@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
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if (context->render_offscreen)
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if (context->render_offscreen)
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{
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{
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FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n");
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surface_internal_preload(context->current_rt, SRGB_RGB);
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surface_internal_preload(context->current_rt, SRGB_RGB);
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ENTER_GL();
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ENTER_GL();
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