wined3d: Remove a FIXME in context_apply_blit_state().

There are some legitimate cases for this codepath, for example when blitting
to a render target with fixups or a color key.
This commit is contained in:
Henri Verbeet 2010-10-19 12:00:02 +02:00 committed by Alexandre Julliard
parent 1237e8065e
commit 53f2765445
1 changed files with 0 additions and 1 deletions

View File

@ -2065,7 +2065,6 @@ void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImp
if (context->render_offscreen) if (context->render_offscreen)
{ {
FIXME("Applying blit state for an offscreen target with ORM_FBO. This should be avoided.\n");
surface_internal_preload(context->current_rt, SRGB_RGB); surface_internal_preload(context->current_rt, SRGB_RGB);
ENTER_GL(); ENTER_GL();