ntdll: Allow to release threadpool objects while waiting for group.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2,7 +2,7 @@
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* Thread pooling
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*
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* Copyright (c) 2006 Robert Shearman
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* Copyright (c) 2014-2015 Sebastian Lackner
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* Copyright (c) 2014-2016 Sebastian Lackner
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -327,7 +327,7 @@ static inline struct threadpool_instance *impl_from_TP_CALLBACK_INSTANCE( TP_CAL
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static void CALLBACK threadpool_worker_proc( void *param );
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static void tp_object_submit( struct threadpool_object *object, BOOL signaled );
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static void tp_object_shutdown( struct threadpool_object *object );
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static void tp_object_prepare_shutdown( struct threadpool_object *object );
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static BOOL tp_object_release( struct threadpool_object *object );
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static struct threadpool *default_threadpool = NULL;
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@ -1886,7 +1886,8 @@ static void tp_object_initialize( struct threadpool_object *object, struct threa
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if (is_simple_callback)
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{
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tp_object_shutdown( object );
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tp_object_prepare_shutdown( object );
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object->shutdown = TRUE;
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tp_object_release( object );
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}
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}
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@ -2001,19 +2002,16 @@ static void tp_object_wait( struct threadpool_object *object, BOOL group_wait )
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}
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/***********************************************************************
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* tp_object_shutdown (internal)
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* tp_object_prepare_shutdown (internal)
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*
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* Marks a threadpool object for shutdown (which means that no further
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* tasks can be submitted).
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* Prepares a threadpool object for shutdown.
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*/
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static void tp_object_shutdown( struct threadpool_object *object )
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static void tp_object_prepare_shutdown( struct threadpool_object *object )
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{
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if (object->type == TP_OBJECT_TYPE_TIMER)
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tp_timerqueue_unlock( object );
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else if (object->type == TP_OBJECT_TYPE_WAIT)
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tp_waitqueue_unlock( object );
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object->shutdown = TRUE;
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}
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/***********************************************************************
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@ -2574,23 +2572,18 @@ VOID WINAPI TpReleaseCleanupGroupMembers( TP_CLEANUP_GROUP *group, BOOL cancel_p
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assert( object->group == this );
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assert( object->is_group_member );
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/* Simple callbacks are very special. The user doesn't hold any reference, so
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* they would be released too early. Add one additional temporary reference. */
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if (object->type == TP_OBJECT_TYPE_SIMPLE)
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if (interlocked_inc( &object->refcount ) == 1)
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{
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if (interlocked_inc( &object->refcount ) == 1)
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{
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/* Object is basically already destroyed, but group reference
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* was not deleted yet. We can safely ignore this object. */
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interlocked_dec( &object->refcount );
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list_remove( &object->group_entry );
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object->is_group_member = FALSE;
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continue;
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}
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/* Object is basically already destroyed, but group reference
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* was not deleted yet. We can safely ignore this object. */
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interlocked_dec( &object->refcount );
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list_remove( &object->group_entry );
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object->is_group_member = FALSE;
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continue;
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}
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object->is_group_member = FALSE;
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tp_object_shutdown( object );
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tp_object_prepare_shutdown( object );
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}
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/* Move members to a new temporary list */
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@ -2612,6 +2605,11 @@ VOID WINAPI TpReleaseCleanupGroupMembers( TP_CLEANUP_GROUP *group, BOOL cancel_p
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LIST_FOR_EACH_ENTRY_SAFE( object, next, &members, struct threadpool_object, group_entry )
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{
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tp_object_wait( object, TRUE );
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if (object->type != TP_OBJECT_TYPE_SIMPLE && !object->shutdown)
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tp_object_release( object );
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object->shutdown = TRUE;
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tp_object_release( object );
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}
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}
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@ -2638,7 +2636,8 @@ VOID WINAPI TpReleaseTimer( TP_TIMER *timer )
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TRACE( "%p\n", timer );
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tp_object_shutdown( this );
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tp_object_prepare_shutdown( this );
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this->shutdown = TRUE;
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tp_object_release( this );
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}
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@ -2651,7 +2650,8 @@ VOID WINAPI TpReleaseWait( TP_WAIT *wait )
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TRACE( "%p\n", wait );
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tp_object_shutdown( this );
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tp_object_prepare_shutdown( this );
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this->shutdown = TRUE;
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tp_object_release( this );
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}
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@ -2664,7 +2664,8 @@ VOID WINAPI TpReleaseWork( TP_WORK *work )
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TRACE( "%p\n", work );
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tp_object_shutdown( this );
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tp_object_prepare_shutdown( this );
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this->shutdown = TRUE;
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tp_object_release( this );
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}
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