wined3d: Record sampler usage for ld_structured.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1385,6 +1385,12 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
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shader_record_sample(reg_maps, ins.src[1].reg.idx[0].offset,
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WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
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WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
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}
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}
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else if (ins.handler_idx == WINED3DSIH_LD_STRUCTURED
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&& ins.src[2].reg.type == WINED3DSPR_RESOURCE)
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{
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shader_record_sample(reg_maps, ins.src[2].reg.idx[0].offset,
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WINED3D_SAMPLER_DEFAULT, reg_maps->sampler_map.count);
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}
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if (ins.predicate)
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if (ins.predicate)
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if (!shader_record_register_usage(shader, reg_maps, &ins.predicate->reg,
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if (!shader_record_register_usage(shader, reg_maps, &ins.predicate->reg,
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