wined3d: Map OpenGL adapter BOs persistently on 64-bit architectures.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-12-01 17:52:16 -06:00 committed by Alexandre Julliard
parent f6cefaa9e0
commit 537e20e041
1 changed files with 22 additions and 1 deletions

View File

@ -2705,10 +2705,22 @@ static void *wined3d_bo_gl_map(struct wined3d_bo_gl *bo, struct wined3d_context_
wined3d_context_gl_wait_command_fence(context_gl, bo->command_fence_id); wined3d_context_gl_wait_command_fence(context_gl, bo->command_fence_id);
map: map:
if (bo->b.map_ptr)
return (uint8_t *)bo->b.map_ptr;
gl_info = context_gl->gl_info; gl_info = context_gl->gl_info;
wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id); wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id);
if (gl_info->supported[ARB_MAP_BUFFER_RANGE]) if (gl_info->supported[ARB_BUFFER_STORAGE])
{
if ((map_ptr = GL_EXTCALL(glMapBufferRange(bo->binding, 0, bo->size,
GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT | wined3d_resource_gl_map_flags(bo, flags)))))
{
if (wined3d_map_persistent())
bo->b.map_ptr = map_ptr;
}
}
else if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{ {
map_ptr = GL_EXTCALL(glMapBufferRange(bo->binding, 0, bo->size, wined3d_resource_gl_map_flags(bo, flags))); map_ptr = GL_EXTCALL(glMapBufferRange(bo->binding, 0, bo->size, wined3d_resource_gl_map_flags(bo, flags)));
} }
@ -2791,6 +2803,9 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
flush_bo_ranges(context_gl, wined3d_const_bo_address(data), range_count, ranges); flush_bo_ranges(context_gl, wined3d_const_bo_address(data), range_count, ranges);
if (bo->b.map_ptr)
return;
gl_info = context_gl->gl_info; gl_info = context_gl->gl_info;
wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id); wined3d_context_gl_bind_bo(context_gl, bo->binding, bo->id);
GL_EXTCALL(glUnmapBuffer(bo->binding)); GL_EXTCALL(glUnmapBuffer(bo->binding));
@ -2908,9 +2923,15 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
} }
if (gl_info->supported[ARB_BUFFER_STORAGE]) if (gl_info->supported[ARB_BUFFER_STORAGE])
{
if (flags & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))
flags |= GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
GL_EXTCALL(glBufferStorage(binding, size, NULL, flags | GL_DYNAMIC_STORAGE_BIT)); GL_EXTCALL(glBufferStorage(binding, size, NULL, flags | GL_DYNAMIC_STORAGE_BIT));
}
else else
{
GL_EXTCALL(glBufferData(binding, size, NULL, usage)); GL_EXTCALL(glBufferData(binding, size, NULL, usage));
}
wined3d_context_gl_bind_bo(context_gl, binding, 0); wined3d_context_gl_bind_bo(context_gl, binding, 0);
checkGLcall("buffer object creation"); checkGLcall("buffer object creation");