d3d11: Make d3d11 *SetConstantBuffers use a helper method.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -97,6 +97,23 @@ static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceConte
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return refcount;
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}
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static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1 *iface,
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enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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unsigned int i;
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
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wined3d_device_set_constant_buffer(device->wined3d_device, type, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device)
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{
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struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext1(iface);
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@ -140,21 +157,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface
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static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext1 *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
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wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext1 *iface,
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@ -302,21 +309,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext1
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static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
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wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext1 *iface,
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@ -405,21 +402,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11Device
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static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext1 *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
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wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext1 *iface,
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@ -1260,21 +1247,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11Device
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static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext1 *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
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wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext1 *iface,
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@ -1337,21 +1314,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11Device
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static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext1 *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
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wined3d_device_set_ds_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext1 *iface,
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@ -1434,21 +1401,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11Device
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static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext1 *iface,
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UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
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iface, start_slot, buffer_count, buffers);
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wined3d_mutex_lock();
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for (i = 0; i < buffer_count; ++i)
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{
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struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
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wined3d_device_set_cs_cb(device->wined3d_device, start_slot + i,
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buffer ? buffer->wined3d_buffer : NULL);
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}
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wined3d_mutex_unlock();
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d3d11_immediate_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
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buffer_count, buffers);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext1 *iface,
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