d3dx9: Add 'acos' preshader opcode.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -38,6 +38,7 @@ enum pres_ops
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PRESHADER_OP_SIN,
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PRESHADER_OP_COS,
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PRESHADER_OP_ASIN,
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PRESHADER_OP_ACOS,
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PRESHADER_OP_MIN,
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PRESHADER_OP_MAX,
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PRESHADER_OP_LT,
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@ -127,6 +128,7 @@ static double pres_log(double *args, int n)
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#endif
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}
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static double pres_asin(double *args, int n) {return to_signed_nan(asin(args[0]));}
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static double pres_acos(double *args, int n) {return to_signed_nan(acos(args[0]));}
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#define PRES_OPCODE_MASK 0x7ff00000
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#define PRES_OPCODE_SHIFT 20
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@ -161,6 +163,7 @@ static const struct op_info pres_op_info[] =
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{0x108, "sin", 1, 0, pres_sin}, /* PRESHADER_OP_SIN */
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{0x109, "cos", 1, 0, pres_cos}, /* PRESHADER_OP_COS */
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{0x10a, "asin", 1, 0, pres_asin}, /* PRESHADER_OP_ASIN */
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{0x10b, "acos", 1, 0, pres_acos}, /* PRESHADER_OP_ACOS */
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{0x200, "min", 2, 0, pres_min}, /* PRESHADER_OP_MIN */
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{0x201, "max", 2, 0, pres_max}, /* PRESHADER_OP_MAX */
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{0x202, "lt", 2, 0, pres_lt }, /* PRESHADER_OP_LT */
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@ -4558,6 +4558,8 @@ static void test_effect_preshader_ops(IDirect3DDevice9 *device)
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{0.0f, 4.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}},
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{"asin", 0x10a00001, 1, {0xbe9c00ad, 0xffc00000, 0xffc00000, 0xffc00000},
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{-0.3f, 4.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}},
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{"acos", 0x10b00001, 1, {0x3ff01006, 0xffc00000, 0xffc00000, 0xffc00000},
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{-0.3f, 4.0f, -2.2f, 3.402823466e+38f}, {1.0f, 2.0f, -3.0f, 4.0f}},
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{"0 * INF", 0x20500004, 2, {0xffc00000, 0xffc00000, 0xc0d33334, 0x7f800000},
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{0.0f, -0.0f, -2.2f, 3.402823466e+38f}, {INFINITY, INFINITY, 3.0f, 4.0f}},
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};
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