d3dx9: Don't pass the D3DLOCK_DISCARD flag when mapping a texture.
We aren't necessarily rewriting the whole surface (e.g. rect smaller than the whole surface, color key). Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a838e144dc
commit
536fce7f3b
|
@ -209,7 +209,7 @@ HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLO
|
|||
DWORD lock_flag;
|
||||
HRESULT hr;
|
||||
|
||||
lock_flag = write ? D3DLOCK_DISCARD : D3DLOCK_READONLY;
|
||||
lock_flag = write ? 0 : D3DLOCK_READONLY;
|
||||
*temp_surface = NULL;
|
||||
if (FAILED(hr = IDirect3DSurface9_LockRect(surface, lock, surface_rect, lock_flag)))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue