wined3d: Support WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST in the GLSL blitter.
Both the ARBfp and fixed-function blitter support
WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST, but the fixed-function blitter requires
a compatibility context, and the ARBfp blitter isn't created when the GLSL
blitter is available.
This fixes a regression introduced by commit
6fc027e5ac
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45874
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bb0063af39
commit
536782bc1c
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@ -13116,7 +13116,8 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
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blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
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}
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if (blit_op != WINED3D_BLIT_OP_COLOR_BLIT && blit_op != WINED3D_BLIT_OP_COLOR_BLIT_CKEY)
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if (blit_op != WINED3D_BLIT_OP_COLOR_BLIT && blit_op != WINED3D_BLIT_OP_COLOR_BLIT_CKEY
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&& blit_op != WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
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{
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TRACE("Unsupported blit_op %#x.\n", blit_op);
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return FALSE;
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@ -13168,6 +13169,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_texture *staging_texture = NULL;
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struct wined3d_glsl_blitter *glsl_blitter;
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struct wined3d_color_key alpha_test_key;
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struct glsl_blitter_program *program;
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struct wined3d_blitter *next;
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unsigned int src_level;
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@ -13284,8 +13286,20 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
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context_invalidate_state(context, STATE_FRAMEBUFFER);
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}
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if (!(program = glsl_blitter_get_program(glsl_blitter, context, src_texture_gl,
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op == WINED3D_BLIT_OP_COLOR_BLIT_CKEY)))
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST)
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{
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const struct wined3d_format *f = src_texture->resource.format;
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alpha_test_key.color_space_low_value = 0;
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alpha_test_key.color_space_high_value = ~(((1u << f->alpha_size) - 1) << f->alpha_offset);
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colour_key = &alpha_test_key;
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}
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else if (op != WINED3D_BLIT_OP_COLOR_BLIT_CKEY)
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{
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colour_key = NULL;
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}
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if (!(program = glsl_blitter_get_program(glsl_blitter, context, src_texture_gl, !!colour_key)))
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{
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ERR("Failed to get blitter program.\n");
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return dst_location;
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@ -13310,7 +13324,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
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default:
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break;
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}
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if (op == WINED3D_BLIT_OP_COLOR_BLIT_CKEY)
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if (colour_key)
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{
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struct wined3d_color float_key[2];
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