wined3d: Add registry key for overriding pci device id.
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@ -1669,6 +1669,12 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Ad
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*(pIdentifier->Revision) = 0;
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*pIdentifier->DeviceIdentifier = IID_D3DDEVICE_D3DUID;
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if(wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
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{
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TRACE_(d3d_caps)("Overriding pci device id with: %x\n", wined3d_settings.pci_device_id);
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*(pIdentifier->DeviceId) = wined3d_settings.pci_device_id;
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}
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if (Flags & WINED3DENUM_NO_WHQL_LEVEL) {
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*(pIdentifier->WHQLLevel) = 0;
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} else {
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@ -43,6 +43,7 @@ wined3d_settings_t wined3d_settings =
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TRUE, /* Use of GLSL enabled by default */
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ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
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RTL_AUTO, /* Automatically determine best locking method */
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PCI_DEVICE_NONE,/* PCI Device ID */
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0, /* The default of memory is set in FillGLCaps */
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NULL, /* No wine logo by default */
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FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
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@ -77,6 +78,15 @@ static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, c
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return ERROR_FILE_NOT_FOUND;
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}
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static inline DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char* name, DWORD *data)
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{
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DWORD type;
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DWORD size = sizeof(DWORD);
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if (0 != appkey && !RegQueryValueExA( appkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
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if (0 != defkey && !RegQueryValueExA( defkey, name, 0, &type, (LPBYTE) data, &size ) && (type == REG_DWORD)) return 0;
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return ERROR_FILE_NOT_FOUND;
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}
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static void wined3d_do_nothing(void)
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{
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}
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@ -92,7 +102,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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DWORD size = sizeof(buffer);
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HKEY hkey = 0;
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HKEY appkey = 0;
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DWORD len;
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DWORD len, tmpvalue;
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WNDCLASSA wc;
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/* We need our own window class for a fake window which we use to retrieve GL capabilities */
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@ -238,6 +248,21 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
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}
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}
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if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
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{
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int pci_device_id = tmpvalue;
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/* A pci device id is 16-bit */
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if(pci_device_id > 0xffff)
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{
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ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
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}
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else
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{
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TRACE("Using PCI Device ID %04x\n", pci_device_id);
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wined3d_settings.pci_device_id = pci_device_id;
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}
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}
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if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
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{
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int TmpVideoMemorySize = atoi(buffer);
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@ -185,6 +185,8 @@ static inline float float_16_to_32(const unsigned short *in) {
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#define RTL_TEXDRAW 3
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#define RTL_TEXTEX 4
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#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
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/* NOTE: When adding fields to this structure, make sure to update the default
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* values in wined3d_main.c as well. */
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typedef struct wined3d_settings_s {
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@ -198,6 +200,7 @@ typedef struct wined3d_settings_s {
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BOOL glslRequested;
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int offscreen_rendering_mode;
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int rendertargetlock_mode;
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unsigned short pci_device_id;
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/* Memory tracking and object counting */
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unsigned int emulated_textureram;
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char *logo;
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