d3dx9: Merge the d3dx_effect_GetPassDesc() helper.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1110,55 +1110,6 @@ static HRESULT d3dx9_get_param_value_ptr(struct d3dx_pass *pass, struct d3dx_sta
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return E_NOTIMPL;
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}
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static HRESULT d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect *base,
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D3DXHANDLE pass_handle, D3DXPASS_DESC *desc)
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{
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struct d3dx_pass *pass = get_valid_pass(base, pass_handle);
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unsigned int i;
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if (!desc || !pass)
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{
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WARN("Invalid argument specified.\n");
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return D3DERR_INVALIDCALL;
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}
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desc->Name = pass->name;
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desc->Annotations = pass->annotation_count;
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desc->pVertexShaderFunction = NULL;
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desc->pPixelShaderFunction = NULL;
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if (base->flags & D3DXFX_NOT_CLONEABLE)
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return D3D_OK;
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for (i = 0; i < pass->state_count; ++i)
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{
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struct d3dx_state *state = &pass->states[i];
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if (state_table[state->operation].class == SC_VERTEXSHADER
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|| state_table[state->operation].class == SC_PIXELSHADER)
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{
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struct d3dx_parameter *param;
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void *param_value;
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BOOL param_dirty;
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HRESULT hr;
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void *data;
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if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], ¶m_value, ¶m,
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FALSE, ¶m_dirty)))
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return hr;
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data = param->object_id ? base->objects[param->object_id].data : NULL;
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if (state_table[state->operation].class == SC_VERTEXSHADER)
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desc->pVertexShaderFunction = data;
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else
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desc->pPixelShaderFunction = data;
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}
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}
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return D3D_OK;
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}
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static unsigned int get_annotation_from_object(struct d3dx_effect *effect, D3DXHANDLE object,
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struct d3dx_parameter **annotations)
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{
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@ -3180,13 +3131,55 @@ static HRESULT WINAPI d3dx_effect_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDL
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return D3D_OK;
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}
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static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
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static HRESULT WINAPI d3dx_effect_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass_handle, D3DXPASS_DESC *desc)
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{
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struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_pass *pass = get_valid_pass(&effect->base_effect, pass_handle);
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unsigned int i;
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TRACE("iface %p, pass %p, desc %p.\n", iface, pass, desc);
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return d3dx9_base_effect_get_pass_desc(&effect->base_effect, pass, desc);
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if (!desc || !pass)
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{
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WARN("Invalid argument specified.\n");
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return D3DERR_INVALIDCALL;
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}
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desc->Name = pass->name;
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desc->Annotations = pass->annotation_count;
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desc->pVertexShaderFunction = NULL;
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desc->pPixelShaderFunction = NULL;
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if (effect->base_effect.flags & D3DXFX_NOT_CLONEABLE)
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return D3D_OK;
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for (i = 0; i < pass->state_count; ++i)
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{
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struct d3dx_state *state = &pass->states[i];
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if (state_table[state->operation].class == SC_VERTEXSHADER
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|| state_table[state->operation].class == SC_PIXELSHADER)
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{
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struct d3dx_parameter *param;
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void *param_value;
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BOOL param_dirty;
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HRESULT hr;
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void *data;
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if (FAILED(hr = d3dx9_get_param_value_ptr(pass, &pass->states[i], ¶m_value, ¶m,
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FALSE, ¶m_dirty)))
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return hr;
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data = param->object_id ? effect->base_effect.objects[param->object_id].data : NULL;
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if (state_table[state->operation].class == SC_VERTEXSHADER)
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desc->pVertexShaderFunction = data;
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else
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desc->pPixelShaderFunction = data;
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}
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}
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return D3D_OK;
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}
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static HRESULT WINAPI d3dx_effect_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader,
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