include: Add d3d11.1 and d3d11.2 constants to d3d11.idl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -260,6 +260,16 @@ cpp_quote("struct CD3D11_DEFAULT {};")
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cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
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cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
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cpp_quote("#endif")
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cpp_quote("#endif")
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cpp_quote("#ifndef _D3D11_1_CONSTANTS")
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cpp_quote("#define _D3D11_1_CONSTANTS")
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const UINT D3D11_1_UAV_SLOT_COUNT = 64;
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cpp_quote("#endif")
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cpp_quote("#ifndef _D3D11_2_CONSTANTS")
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cpp_quote("#define _D3D11_2_CONSTANTS")
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const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 0x10000;
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cpp_quote("#endif")
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typedef enum D3D11_BLEND
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typedef enum D3D11_BLEND
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{
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{
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D3D11_BLEND_ZERO = 1,
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D3D11_BLEND_ZERO = 1,
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