wined3d: Get rid of APPLE_flush_render, it doesn't exist.

This commit is contained in:
Henri Verbeet 2012-07-22 14:59:52 +02:00 committed by Alexandre Julliard
parent c7bf5e09d5
commit 526901e307
2 changed files with 0 additions and 12 deletions

View File

@ -91,7 +91,6 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_APPLE_fence", APPLE_FENCE, 0 },
{"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
{"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
{"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
{"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
/* ARB */
@ -1413,7 +1412,6 @@ static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_in
* DirectDraw, not OpenGL. */
if (gl_info->supported[APPLE_FENCE]
&& gl_info->supported[APPLE_CLIENT_STORAGE]
&& gl_info->supported[APPLE_FLUSH_RENDER]
&& gl_info->supported[APPLE_YCBCR_422])
return GL_VENDOR_APPLE;

View File

@ -1720,7 +1720,6 @@ enum wined3d_gl_extension
APPLE_FENCE,
APPLE_FLOAT_PIXELS,
APPLE_FLUSH_BUFFER_RANGE,
APPLE_FLUSH_RENDER,
APPLE_YCBCR_422,
/* ARB */
ARB_COLOR_BUFFER_FLOAT,
@ -1887,10 +1886,6 @@ typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
/* GL_APPLE_flush_render */
typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void);
/* GL_APPLE_ycbcr_422 */
#ifndef GL_APPLE_ycbcr_422
#define GL_APPLE_ycbcr_422 1
@ -3712,11 +3707,6 @@ typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
/* GL_APPLE_flush_render */ \
USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
/* GL_ARB_color_buffer_float */ \
USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \