wined3d: The "input" parameter to shader_dump_param() should be a BOOL.
It's used to determine if the token is a source or destination parameter. A subsequent patch will split shader_dump_param() in two different functions.
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42a8041cb8
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52644ab053
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@ -94,7 +94,7 @@ typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE
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WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff,
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} WINED3DSHADER_ADDRESSMODE_TYPE;
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static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version);
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static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is_src, DWORD shader_version);
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/* Read a parameter opcode from the input stream,
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* and possibly a relative addressing token.
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@ -902,7 +902,7 @@ static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version
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}
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static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
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unsigned int reg, int input, DWORD shader_version)
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unsigned int reg, BOOL is_src, DWORD shader_version)
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{
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char relative =
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((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE);
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@ -910,7 +910,7 @@ static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
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if (relative) {
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TRACE("[");
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if (addr_token)
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shader_dump_param(addr_token, 0, input, shader_version);
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shader_dump_param(addr_token, 0, is_src, shader_version);
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else
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TRACE("a0.x");
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TRACE(" + ");
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@ -920,7 +920,7 @@ static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token,
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TRACE("]");
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}
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static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version)
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static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is_src, DWORD shader_version)
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{
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static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" };
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static const char * const misctype_reg_names[] = { "vPos", "vFace"};
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@ -933,7 +933,8 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp
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/* There are some minor differences between pixel and vertex shaders */
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char pshader = shader_is_pshader_version(shader_version);
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if (input) {
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if (is_src)
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{
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if ( (modifier == WINED3DSPSM_NEG) ||
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(modifier == WINED3DSPSM_BIASNEG) ||
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(modifier == WINED3DSPSM_SIGNNEG) ||
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@ -955,14 +956,14 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp
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break;
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case WINED3DSPR_INPUT:
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TRACE("v");
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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break;
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case WINED3DSPR_CONST:
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case WINED3DSPR_CONST2:
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case WINED3DSPR_CONST3:
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case WINED3DSPR_CONST4:
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TRACE("c");
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shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), input, shader_version);
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shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), is_src, shader_version);
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break;
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case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */
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TRACE("%c%u", (pshader? 't':'a'), reg);
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@ -986,18 +987,18 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp
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if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) {
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TRACE("o");
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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}
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else
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TRACE("oT%u", reg);
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break;
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case WINED3DSPR_CONSTINT:
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TRACE("i");
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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break;
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case WINED3DSPR_CONSTBOOL:
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TRACE("b");
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shader_dump_arr_entry(param, addr_token, reg, input, shader_version);
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shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version);
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break;
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case WINED3DSPR_LABEL:
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TRACE("l%u", reg);
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@ -1023,7 +1024,8 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp
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break;
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}
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if (!input) {
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if (!is_src)
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{
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/* operand output (for modifiers and shift, see dump_ins_modifiers) */
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if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
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@ -1262,7 +1264,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
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shader_dump_decl_usage(usage, param, shader_version);
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shader_dump_ins_modifiers(param);
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TRACE(" ");
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shader_dump_param(param, 0, 0, shader_version);
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shader_dump_param(param, 0, FALSE, shader_version);
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pToken += 2;
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}
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else if (ins.handler_idx == WINED3DSIH_DEF)
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@ -1301,7 +1303,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
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if (ins.predicate)
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{
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TRACE("(");
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shader_dump_param(*(pToken + 2), 0, 1, shader_version);
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shader_dump_param(*(pToken + 2), 0, TRUE, shader_version);
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TRACE(") ");
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}
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@ -1339,7 +1341,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
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shader_dump_ins_modifiers(param);
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TRACE(" ");
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shader_dump_param(param, addr_token, 0, shader_version);
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shader_dump_param(param, addr_token, FALSE, shader_version);
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}
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/* Predication token - already printed out, just skip it */
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@ -1352,7 +1354,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
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pToken += tokens_read;
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TRACE((i == 0)? " " : ", ");
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shader_dump_param(param, addr_token, 1, shader_version);
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shader_dump_param(param, addr_token, TRUE, shader_version);
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}
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}
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TRACE("\n");
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