diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index f9f2f8071a9..a1bd859987f 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -94,7 +94,7 @@ typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, } WINED3DSHADER_ADDRESSMODE_TYPE; -static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version); +static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is_src, DWORD shader_version); /* Read a parameter opcode from the input stream, * and possibly a relative addressing token. @@ -902,7 +902,7 @@ static void shader_dump_decl_usage(DWORD decl, DWORD param, DWORD shader_version } static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token, - unsigned int reg, int input, DWORD shader_version) + unsigned int reg, BOOL is_src, DWORD shader_version) { char relative = ((param & WINED3DSHADER_ADDRESSMODE_MASK) == WINED3DSHADER_ADDRMODE_RELATIVE); @@ -910,7 +910,7 @@ static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token, if (relative) { TRACE("["); if (addr_token) - shader_dump_param(addr_token, 0, input, shader_version); + shader_dump_param(addr_token, 0, is_src, shader_version); else TRACE("a0.x"); TRACE(" + "); @@ -920,7 +920,7 @@ static void shader_dump_arr_entry(const DWORD param, const DWORD addr_token, TRACE("]"); } -static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version) +static void shader_dump_param(const DWORD param, const DWORD addr_token, BOOL is_src, DWORD shader_version) { static const char * const rastout_reg_names[] = { "oPos", "oFog", "oPts" }; static const char * const misctype_reg_names[] = { "vPos", "vFace"}; @@ -933,7 +933,8 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp /* There are some minor differences between pixel and vertex shaders */ char pshader = shader_is_pshader_version(shader_version); - if (input) { + if (is_src) + { if ( (modifier == WINED3DSPSM_NEG) || (modifier == WINED3DSPSM_BIASNEG) || (modifier == WINED3DSPSM_SIGNNEG) || @@ -955,14 +956,14 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp break; case WINED3DSPR_INPUT: TRACE("v"); - shader_dump_arr_entry(param, addr_token, reg, input, shader_version); + shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version); break; case WINED3DSPR_CONST: case WINED3DSPR_CONST2: case WINED3DSPR_CONST3: case WINED3DSPR_CONST4: TRACE("c"); - shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), input, shader_version); + shader_dump_arr_entry(param, addr_token, shader_get_float_offset(param), is_src, shader_version); break; case WINED3DSPR_TEXTURE: /* vs: case D3DSPR_ADDR */ TRACE("%c%u", (pshader? 't':'a'), reg); @@ -986,18 +987,18 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp if (WINED3DSHADER_VERSION_MAJOR(shader_version) >= 3) { TRACE("o"); - shader_dump_arr_entry(param, addr_token, reg, input, shader_version); + shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version); } else TRACE("oT%u", reg); break; case WINED3DSPR_CONSTINT: TRACE("i"); - shader_dump_arr_entry(param, addr_token, reg, input, shader_version); + shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version); break; case WINED3DSPR_CONSTBOOL: TRACE("b"); - shader_dump_arr_entry(param, addr_token, reg, input, shader_version); + shader_dump_arr_entry(param, addr_token, reg, is_src, shader_version); break; case WINED3DSPR_LABEL: TRACE("l%u", reg); @@ -1023,7 +1024,8 @@ static void shader_dump_param(const DWORD param, const DWORD addr_token, int inp break; } - if (!input) { + if (!is_src) + { /* operand output (for modifiers and shift, see dump_ins_modifiers) */ if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) { @@ -1262,7 +1264,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table shader_dump_decl_usage(usage, param, shader_version); shader_dump_ins_modifiers(param); TRACE(" "); - shader_dump_param(param, 0, 0, shader_version); + shader_dump_param(param, 0, FALSE, shader_version); pToken += 2; } else if (ins.handler_idx == WINED3DSIH_DEF) @@ -1301,7 +1303,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table if (ins.predicate) { TRACE("("); - shader_dump_param(*(pToken + 2), 0, 1, shader_version); + shader_dump_param(*(pToken + 2), 0, TRUE, shader_version); TRACE(") "); } @@ -1339,7 +1341,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table shader_dump_ins_modifiers(param); TRACE(" "); - shader_dump_param(param, addr_token, 0, shader_version); + shader_dump_param(param, addr_token, FALSE, shader_version); } /* Predication token - already printed out, just skip it */ @@ -1352,7 +1354,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table pToken += tokens_read; TRACE((i == 0)? " " : ", "); - shader_dump_param(param, addr_token, 1, shader_version); + shader_dump_param(param, addr_token, TRUE, shader_version); } } TRACE("\n");