d3d10core: Only create unique blend state objects.
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9d86c8b07c
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525e3da051
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@ -217,10 +217,13 @@ struct d3d10_blend_state
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ID3D10BlendState ID3D10BlendState_iface;
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ID3D10BlendState ID3D10BlendState_iface;
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LONG refcount;
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LONG refcount;
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struct d3d10_device *device;
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D3D10_BLEND_DESC desc;
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D3D10_BLEND_DESC desc;
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struct wine_rb_entry entry;
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};
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};
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HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
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HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
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const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
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struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
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/* ID3D10DepthStencilState */
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/* ID3D10DepthStencilState */
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@ -281,6 +284,7 @@ struct d3d10_device
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struct wined3d_device_parent device_parent;
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struct wined3d_device_parent device_parent;
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struct wined3d_device *wined3d_device;
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struct wined3d_device *wined3d_device;
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struct wine_rb_tree blend_states;
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struct wine_rb_tree sampler_states;
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struct wine_rb_tree sampler_states;
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struct d3d10_blend_state *blend_state;
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struct d3d10_blend_state *blend_state;
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@ -82,6 +82,7 @@ static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
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if (device->wined3d_device)
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if (device->wined3d_device)
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wined3d_device_decref(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wine_rb_destroy(&device->sampler_states, NULL, NULL);
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wine_rb_destroy(&device->sampler_states, NULL, NULL);
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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}
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}
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return refcount;
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return refcount;
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@ -1385,7 +1386,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *if
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
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const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
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const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
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{
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{
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_blend_state *object;
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struct d3d10_blend_state *object;
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struct wine_rb_entry *entry;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
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TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
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@ -1393,6 +1396,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
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if (!desc)
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if (!desc)
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return E_INVALIDARG;
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return E_INVALIDARG;
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if ((entry = wine_rb_get(&device->blend_states, desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_blend_state, entry);
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TRACE("Returning existing blend state %p.\n", object);
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*blend_state = &object->ID3D10BlendState_iface;
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ID3D10BlendState_AddRef(*blend_state);
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return S_OK;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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if (!object)
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{
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{
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@ -1400,7 +1414,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *ifa
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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}
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}
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if (FAILED(hr = d3d10_blend_state_init(object, desc)))
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if (FAILED(hr = d3d10_blend_state_init(object, device, desc)))
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{
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{
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WARN("Failed to initialize blend state, hr %#x.\n", hr);
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WARN("Failed to initialize blend state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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@ -1955,6 +1969,22 @@ static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
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d3d10_sampler_state_compare,
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d3d10_sampler_state_compare,
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};
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};
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static int d3d10_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const D3D10_BLEND_DESC *ka = key;
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const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_blend_state, entry)->desc;
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return memcmp(ka, kb, sizeof(*ka));
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}
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static const struct wine_rb_functions d3d10_blend_state_rb_ops =
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{
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d3d10_rb_alloc,
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d3d10_rb_realloc,
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d3d10_rb_free,
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d3d10_blend_state_compare,
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};
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HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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{
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{
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device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
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device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl;
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@ -1965,9 +1995,16 @@ HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
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/* COM aggregation always takes place */
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/* COM aggregation always takes place */
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device->outer_unk = outer_unknown;
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device->outer_unk = outer_unknown;
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if (wine_rb_init(&device->blend_states, &d3d10_blend_state_rb_ops) == -1)
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{
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WARN("Failed to initialize blend state rbtree.\n");
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return E_FAIL;
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}
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if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
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if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1)
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{
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{
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WARN("Failed to initialize sampler state rbtree.\n");
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WARN("Failed to initialize sampler state rbtree.\n");
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wine_rb_destroy(&device->blend_states, NULL, NULL);
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return E_FAIL;
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return E_FAIL;
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}
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}
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@ -63,14 +63,15 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState *iface)
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState *iface)
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{
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{
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struct d3d10_blend_state *This = impl_from_ID3D10BlendState(iface);
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struct d3d10_blend_state *state = impl_from_ID3D10BlendState(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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if (!refcount)
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if (!refcount)
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{
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{
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HeapFree(GetProcessHeap(), 0, This);
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wine_rb_remove(&state->device->blend_states, &state->desc);
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HeapFree(GetProcessHeap(), 0, state);
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}
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}
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return refcount;
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return refcount;
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@ -136,12 +137,20 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
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d3d10_blend_state_GetDesc,
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d3d10_blend_state_GetDesc,
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};
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};
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HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, const D3D10_BLEND_DESC *desc)
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HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
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const D3D10_BLEND_DESC *desc)
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{
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{
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state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
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state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;
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state->refcount = 1;
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state->refcount = 1;
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state->device = device;
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state->desc = *desc;
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state->desc = *desc;
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if (wine_rb_put(&device->blend_states, desc, &state->entry) == -1)
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{
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ERR("Failed to insert blend state entry.\n");
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return E_FAIL;
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}
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return S_OK;
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return S_OK;
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}
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}
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