wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_feature_level().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2055,15 +2055,16 @@ static void wined3d_cs_exec_set_feature_level(struct wined3d_cs *cs, const void
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cs->state.feature_level = op->level;
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}
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void wined3d_cs_emit_set_feature_level(struct wined3d_cs *cs, enum wined3d_feature_level level)
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void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
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enum wined3d_feature_level level)
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{
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struct wined3d_cs_set_feature_level *op;
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op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_FEATURE_LEVEL;
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op->level = level;
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wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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static const struct
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@ -1748,7 +1748,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
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TRACE("device %p, state %p.\n", device, state);
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device->cs->c.state = state;
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wined3d_cs_emit_set_feature_level(device->cs, state->feature_level);
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wined3d_device_context_emit_set_feature_level(context, state->feature_level);
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for (i = 0; i < WINED3D_MAX_RENDER_TARGETS; ++i)
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{
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@ -4750,7 +4750,6 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
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const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
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WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_feature_level(struct wined3d_cs *cs, enum wined3d_feature_level level) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
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@ -4805,6 +4804,8 @@ void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_c
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struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
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struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
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enum wined3d_feature_level level) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
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enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
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