wined3d: Recognize SM5 atomic_xor opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bf4e1c442d
commit
51b14bb503
|
@ -5203,6 +5203,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
|
||||||
/* WINED3DSIH_ADD */ shader_hw_map2gl,
|
/* WINED3DSIH_ADD */ shader_hw_map2gl,
|
||||||
/* WINED3DSIH_AND */ NULL,
|
/* WINED3DSIH_AND */ NULL,
|
||||||
/* WINED3DSIH_ATOMIC_IADD */ NULL,
|
/* WINED3DSIH_ATOMIC_IADD */ NULL,
|
||||||
|
/* WINED3DSIH_ATOMIC_XOR */ NULL,
|
||||||
/* WINED3DSIH_BEM */ pshader_hw_bem,
|
/* WINED3DSIH_BEM */ pshader_hw_bem,
|
||||||
/* WINED3DSIH_BFI */ NULL,
|
/* WINED3DSIH_BFI */ NULL,
|
||||||
/* WINED3DSIH_BFREV */ NULL,
|
/* WINED3DSIH_BFREV */ NULL,
|
||||||
|
|
|
@ -8866,6 +8866,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
|
||||||
/* WINED3DSIH_ADD */ shader_glsl_binop,
|
/* WINED3DSIH_ADD */ shader_glsl_binop,
|
||||||
/* WINED3DSIH_AND */ shader_glsl_binop,
|
/* WINED3DSIH_AND */ shader_glsl_binop,
|
||||||
/* WINED3DSIH_ATOMIC_IADD */ shader_glsl_atomic,
|
/* WINED3DSIH_ATOMIC_IADD */ shader_glsl_atomic,
|
||||||
|
/* WINED3DSIH_ATOMIC_XOR */ NULL,
|
||||||
/* WINED3DSIH_BEM */ shader_glsl_bem,
|
/* WINED3DSIH_BEM */ shader_glsl_bem,
|
||||||
/* WINED3DSIH_BFI */ NULL,
|
/* WINED3DSIH_BFI */ NULL,
|
||||||
/* WINED3DSIH_BFREV */ NULL,
|
/* WINED3DSIH_BFREV */ NULL,
|
||||||
|
|
|
@ -44,6 +44,7 @@ static const char * const shader_opcode_names[] =
|
||||||
/* WINED3DSIH_ADD */ "add",
|
/* WINED3DSIH_ADD */ "add",
|
||||||
/* WINED3DSIH_AND */ "and",
|
/* WINED3DSIH_AND */ "and",
|
||||||
/* WINED3DSIH_ATOMIC_IADD */ "atomic_iadd",
|
/* WINED3DSIH_ATOMIC_IADD */ "atomic_iadd",
|
||||||
|
/* WINED3DSIH_ATOMIC_XOR */ "atomic_xor",
|
||||||
/* WINED3DSIH_BEM */ "bem",
|
/* WINED3DSIH_BEM */ "bem",
|
||||||
/* WINED3DSIH_BFI */ "bfi",
|
/* WINED3DSIH_BFI */ "bfi",
|
||||||
/* WINED3DSIH_BFREV */ "bfrev",
|
/* WINED3DSIH_BFREV */ "bfrev",
|
||||||
|
|
|
@ -251,6 +251,7 @@ enum wined3d_sm4_opcode
|
||||||
WINED3D_SM5_OP_STORE_RAW = 0xa6,
|
WINED3D_SM5_OP_STORE_RAW = 0xa6,
|
||||||
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
|
WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
|
||||||
WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
|
WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
|
||||||
|
WINED3D_SM5_OP_ATOMIC_XOR = 0xab,
|
||||||
WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
|
WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
|
||||||
WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
|
WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
|
||||||
WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
|
WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
|
||||||
|
@ -896,6 +897,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
|
||||||
{WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
|
{WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
|
||||||
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
|
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
|
||||||
{WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
|
{WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
|
||||||
|
{WINED3D_SM5_OP_ATOMIC_XOR, WINED3DSIH_ATOMIC_XOR, "U", "iu"},
|
||||||
{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
|
{WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
|
||||||
{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
|
{WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
|
||||||
{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
|
{WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
|
||||||
|
|
|
@ -570,6 +570,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
|
||||||
WINED3DSIH_ADD,
|
WINED3DSIH_ADD,
|
||||||
WINED3DSIH_AND,
|
WINED3DSIH_AND,
|
||||||
WINED3DSIH_ATOMIC_IADD,
|
WINED3DSIH_ATOMIC_IADD,
|
||||||
|
WINED3DSIH_ATOMIC_XOR,
|
||||||
WINED3DSIH_BEM,
|
WINED3DSIH_BEM,
|
||||||
WINED3DSIH_BFI,
|
WINED3DSIH_BFI,
|
||||||
WINED3DSIH_BFREV,
|
WINED3DSIH_BFREV,
|
||||||
|
|
Loading…
Reference in New Issue