wined3d: Store "multisample_quality" as an unsigned int in struct wined3d_swapchain_desc.

Consistent with what we do in other places in wined3d, like e.g. struct
wined3d_resource_desc.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-03-18 16:59:30 +01:00 committed by Alexandre Julliard
parent 65ff209882
commit 51b05581bc
1 changed files with 1 additions and 1 deletions

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@ -1774,7 +1774,7 @@ struct wined3d_swapchain_desc
unsigned int backbuffer_count; unsigned int backbuffer_count;
unsigned int backbuffer_bind_flags; unsigned int backbuffer_bind_flags;
enum wined3d_multisample_type multisample_type; enum wined3d_multisample_type multisample_type;
DWORD multisample_quality; unsigned int multisample_quality;
enum wined3d_swap_effect swap_effect; enum wined3d_swap_effect swap_effect;
HWND device_window; HWND device_window;
BOOL windowed; BOOL windowed;