wined3d: Store "multisample_quality" as an unsigned int in struct wined3d_swapchain_desc.
Consistent with what we do in other places in wined3d, like e.g. struct wined3d_resource_desc. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1774,7 +1774,7 @@ struct wined3d_swapchain_desc
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unsigned int backbuffer_count;
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unsigned int backbuffer_count;
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unsigned int backbuffer_bind_flags;
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unsigned int backbuffer_bind_flags;
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enum wined3d_multisample_type multisample_type;
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enum wined3d_multisample_type multisample_type;
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DWORD multisample_quality;
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unsigned int multisample_quality;
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enum wined3d_swap_effect swap_effect;
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enum wined3d_swap_effect swap_effect;
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HWND device_window;
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HWND device_window;
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BOOL windowed;
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BOOL windowed;
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