wined3d: Remove a redundant ActivateContext() call in IWineD3DSurfaceImpl_UnlockRect().
The various LoadLocation() handlers already take care of activating an appropriate context.
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@ -1548,7 +1548,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
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switch(wined3d_settings.rendertargetlock_mode) {
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case RTL_READTEX:
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case RTL_TEXTEX:
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ActivateContext(myDevice, iface, CTXUSAGE_BLIT);
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IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL /* partial texture loading not supported yet */);
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/* drop through */
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