wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
unloadVertexData() will already have done this if necessary.
This commit is contained in:
parent
f8714d771a
commit
5188ab4efa
|
@ -2763,15 +2763,8 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
|
|||
} else {
|
||||
if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
|
||||
static const GLbyte one = 1;
|
||||
glDisableClientState(GL_WEIGHT_ARRAY_ARB);
|
||||
checkGLcall("glEnableClientState(GL_WEIGHT_ARRAY_ARB)");
|
||||
GL_EXTCALL(glWeightbvARB(1, &one));
|
||||
checkGLcall("glWeightivARB(GL_LIMITS(blends), weights)");
|
||||
} else if (GL_SUPPORT(EXT_VERTEX_WEIGHTING)) {
|
||||
TRACE(" EXT_VERTEX_WEIGHTING\n");
|
||||
glDisableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT);
|
||||
checkGLcall("glDisableClientState(GL_VERTEX_WEIGHT_ARRAY_EXT)");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2879,10 +2872,6 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
|
|||
checkGLcall("glVertexPointer(...)");
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
checkGLcall("glEnableClientState(GL_VERTEX_ARRAY)");
|
||||
|
||||
} else {
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
checkGLcall("glDisableClientState(GL_VERTEX_ARRAY)");
|
||||
}
|
||||
|
||||
/* Normals -------------------------------------------------*/
|
||||
|
@ -2905,8 +2894,6 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
|
|||
checkGLcall("glEnableClientState(GL_NORMAL_ARRAY)");
|
||||
|
||||
} else {
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
checkGLcall("glDisableClientState(GL_NORMAL_ARRAY)");
|
||||
glNormal3f(0, 0, 1);
|
||||
checkGLcall("glNormal3f(0, 0, 1)");
|
||||
}
|
||||
|
@ -2939,8 +2926,6 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
|
|||
checkGLcall("glEnableClientState(GL_COLOR_ARRAY)");
|
||||
|
||||
} else {
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
checkGLcall("glDisableClientState(GL_COLOR_ARRAY)");
|
||||
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
checkGLcall("glColor4f(1, 1, 1, 1)");
|
||||
}
|
||||
|
@ -2972,9 +2957,6 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
|
|||
|
||||
} else {
|
||||
if (GL_SUPPORT(EXT_SECONDARY_COLOR)) {
|
||||
|
||||
glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
|
||||
checkGLcall("glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT)");
|
||||
GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0);
|
||||
checkGLcall("glSecondaryColor3fEXT(0, 0, 0)");
|
||||
} else {
|
||||
|
@ -3004,14 +2986,10 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
|
|||
|
||||
if (coordIdx >= MAX_TEXTURES) {
|
||||
VTRACE(("tex: %d - Skip tex coords, as being system generated\n", textureNo));
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + mapped_stage, 0, 0, 0, 1));
|
||||
|
||||
} else if (sd->u.s.texCoords[coordIdx].lpData == NULL && sd->u.s.texCoords[coordIdx].VBO == 0) {
|
||||
VTRACE(("Bound texture but no texture coordinates supplied, so skipping\n"));
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + mapped_stage, 0, 0, 0, 1));
|
||||
|
||||
} else {
|
||||
TRACE("Setting up texture %u, idx %d, cordindx %u, data %p\n",
|
||||
textureNo, mapped_stage, coordIdx, sd->u.s.texCoords[coordIdx].lpData);
|
||||
|
@ -3029,16 +3007,12 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
|
|||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
} else if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
|
||||
GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo));
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
|
||||
}
|
||||
}
|
||||
if (GL_SUPPORT(NV_REGISTER_COMBINERS)) {
|
||||
/* The number of the mapped stages increases monotonically, so it's fine to use the last used one */
|
||||
for (textureNo = mapped_stage + 1; textureNo < GL_LIMITS(textures); ++textureNo) {
|
||||
GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo));
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue