wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().
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@ -910,7 +910,7 @@ HRESULT CDECL wined3d_device_get_swapchain(struct wined3d_device *device,
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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static void IWineD3DDeviceImpl_LoadLogo(struct wined3d_device *device, const char *filename)
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static void device_load_logo(struct wined3d_device *device, const char *filename)
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{
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{
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HBITMAP hbm;
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HBITMAP hbm;
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BITMAP bm;
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BITMAP bm;
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@ -1317,7 +1317,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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device->d3d_initialized = TRUE;
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device->d3d_initialized = TRUE;
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if (wined3d_settings.logo)
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if (wined3d_settings.logo)
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IWineD3DDeviceImpl_LoadLogo(device, wined3d_settings.logo);
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device_load_logo(device, wined3d_settings.logo);
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device->highest_dirty_ps_const = 0;
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device->highest_dirty_ps_const = 0;
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device->highest_dirty_vs_const = 0;
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device->highest_dirty_vs_const = 0;
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return WINED3D_OK;
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return WINED3D_OK;
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