d3d10core/tests: Add input layout alignment tests.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -12270,6 +12270,98 @@ static void test_create_input_layout(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_input_layout_alignment(void)
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{
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ID3D10InputLayout *layout;
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ID3D10Device *device;
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unsigned int i;
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ULONG refcount;
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HRESULT hr;
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static const DWORD vs_code[] =
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{
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#if 0
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float4 main(float4 position : POSITION) : SV_POSITION
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{
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return position;
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}
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#endif
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0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
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0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
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0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
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0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
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};
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static const struct
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{
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D3D10_INPUT_ELEMENT_DESC elements[2];
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HRESULT hr;
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}
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test_data[] =
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{
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{{
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{"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R16_UINT, 0, 2, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, S_OK},
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{{
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{"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R16_UINT, 0, 1, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, E_INVALIDARG},
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{{
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{"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R8_UINT, 0, 1, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, S_OK},
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{{
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{"POSITION", 0, DXGI_FORMAT_R16_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32_UINT, 0, 2, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, E_INVALIDARG},
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{{
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{"POSITION", 0, DXGI_FORMAT_R16_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 2, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, E_INVALIDARG},
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{{
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, S_OK},
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{{
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 17, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, E_INVALIDARG},
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{{
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 18, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, E_INVALIDARG},
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{{
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 19, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, E_INVALIDARG},
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{{
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 20, D3D10_INPUT_PER_VERTEX_DATA, 0},
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}, S_OK},
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};
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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for (i = 0; i < ARRAY_SIZE(test_data); ++i)
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{
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hr = ID3D10Device_CreateInputLayout(device, test_data[i].elements, 2, vs_code, sizeof(vs_code), &layout);
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ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
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if (SUCCEEDED(hr))
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ID3D10InputLayout_Release(layout);
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}
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_input_assembler(void)
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{
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enum layout_id
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@ -18511,6 +18603,7 @@ START_TEST(d3d10core)
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queue_test(test_sm4_continuec_instruction);
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queue_test(test_sm4_discard_instruction);
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queue_test(test_create_input_layout);
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queue_test(test_input_layout_alignment);
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queue_test(test_input_assembler);
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queue_test(test_null_sampler);
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queue_test(test_immediate_constant_buffer);
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