d3d10core/tests: Add input layout alignment tests.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-02-08 18:50:39 +01:00 committed by Alexandre Julliard
parent 6b7f02026c
commit 5160479213
1 changed files with 93 additions and 0 deletions

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@ -12270,6 +12270,98 @@ static void test_create_input_layout(void)
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
} }
static void test_input_layout_alignment(void)
{
ID3D10InputLayout *layout;
ID3D10Device *device;
unsigned int i;
ULONG refcount;
HRESULT hr;
static const DWORD vs_code[] =
{
#if 0
float4 main(float4 position : POSITION) : SV_POSITION
{
return position;
}
#endif
0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
static const struct
{
D3D10_INPUT_ELEMENT_DESC elements[2];
HRESULT hr;
}
test_data[] =
{
{{
{"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R16_UINT, 0, 2, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, S_OK},
{{
{"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R16_UINT, 0, 1, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, E_INVALIDARG},
{{
{"POSITION", 0, DXGI_FORMAT_R8_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R8_UINT, 0, 1, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, S_OK},
{{
{"POSITION", 0, DXGI_FORMAT_R16_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32_UINT, 0, 2, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, E_INVALIDARG},
{{
{"POSITION", 0, DXGI_FORMAT_R16_UINT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 2, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, E_INVALIDARG},
{{
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, S_OK},
{{
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 17, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, E_INVALIDARG},
{{
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 18, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, E_INVALIDARG},
{{
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 19, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, E_INVALIDARG},
{{
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 20, D3D10_INPUT_PER_VERTEX_DATA, 0},
}, S_OK},
};
if (!(device = create_device()))
{
skip("Failed to create device.\n");
return;
}
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = ID3D10Device_CreateInputLayout(device, test_data[i].elements, 2, vs_code, sizeof(vs_code), &layout);
ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
if (SUCCEEDED(hr))
ID3D10InputLayout_Release(layout);
}
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_input_assembler(void) static void test_input_assembler(void)
{ {
enum layout_id enum layout_id
@ -18511,6 +18603,7 @@ START_TEST(d3d10core)
queue_test(test_sm4_continuec_instruction); queue_test(test_sm4_continuec_instruction);
queue_test(test_sm4_discard_instruction); queue_test(test_sm4_discard_instruction);
queue_test(test_create_input_layout); queue_test(test_create_input_layout);
queue_test(test_input_layout_alignment);
queue_test(test_input_assembler); queue_test(test_input_assembler);
queue_test(test_null_sampler); queue_test(test_null_sampler);
queue_test(test_immediate_constant_buffer); queue_test(test_immediate_constant_buffer);