d3d9: Merge volumetexture.c into texture.c.
This commit is contained in:
parent
fb5bc72408
commit
5145b13199
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@ -14,8 +14,7 @@ C_SRCS = \
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swapchain.c \
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texture.c \
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vertexdeclaration.c \
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volume.c \
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volumetexture.c
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volume.c
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RC_SRCS = version.rc
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@ -33,6 +33,11 @@ static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCube
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return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
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}
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static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
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}
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static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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@ -849,6 +854,395 @@ static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
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d3d9_texture_cube_AddDirtyRect,
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};
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static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVolumeTexture9_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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ULONG ref = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(texture->parent_device);
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wined3d_mutex_lock();
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wined3d_texture_incref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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ULONG ref = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (!ref)
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{
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IDirect3DDevice9Ex *parent_device = texture->parent_device;
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wined3d_mutex_lock();
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wined3d_texture_decref(texture->wined3d_texture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parent_device);
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}
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return ref;
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}
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static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)texture->parent_device;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_texture_get_resource(texture->wined3d_texture);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_priority(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_preload(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
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{
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TRACE("iface %p.\n", iface);
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return D3DRTYPE_VOLUMETEXTURE;
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}
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static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, lod);
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wined3d_mutex_lock();
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ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_lod(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_texture_get_level_count(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
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D3DTEXTUREFILTERTYPE filter_type)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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HRESULT hr;
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TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
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wined3d_mutex_lock();
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hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
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(enum wined3d_texture_filter_type)filter_type);
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wined3d_mutex_unlock();
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return hr;
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}
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static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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D3DTEXTUREFILTERTYPE filter_type;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
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wined3d_mutex_unlock();
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return filter_type;
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}
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static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_texture_generate_mipmaps(texture->wined3d_texture);
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wined3d_mutex_unlock();
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}
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static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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{
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struct wined3d_resource_desc wined3d_desc;
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Width = wined3d_desc.width;
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desc->Height = wined3d_desc.height;
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desc->Depth = wined3d_desc.depth;
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
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UINT level, IDirect3DVolume9 **volume)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *sub_resource;
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TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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{
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wined3d_mutex_unlock();
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return D3DERR_INVALIDCALL;
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}
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*volume = wined3d_resource_get_parent(sub_resource);
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IDirect3DVolume9_AddRef(*volume);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
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UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
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iface, level, locked_box, box, flags);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource),
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locked_box, box, flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *sub_resource;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, level);
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wined3d_mutex_lock();
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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HRESULT hr;
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TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
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wined3d_mutex_lock();
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hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
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{
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/* IUnknown */
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d3d9_texture_3d_QueryInterface,
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d3d9_texture_3d_AddRef,
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d3d9_texture_3d_Release,
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/* IDirect3DResource9 */
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d3d9_texture_3d_GetDevice,
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d3d9_texture_3d_SetPrivateData,
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d3d9_texture_3d_GetPrivateData,
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d3d9_texture_3d_FreePrivateData,
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d3d9_texture_3d_SetPriority,
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d3d9_texture_3d_GetPriority,
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d3d9_texture_3d_PreLoad,
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d3d9_texture_3d_GetType,
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/* IDirect3DBaseTexture9 */
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d3d9_texture_3d_SetLOD,
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d3d9_texture_3d_GetLOD,
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d3d9_texture_3d_GetLevelCount,
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d3d9_texture_3d_SetAutoGenFilterType,
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d3d9_texture_3d_GetAutoGenFilterType,
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d3d9_texture_3d_GenerateMipSubLevels,
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/* IDirect3DVolumeTexture9 */
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d3d9_texture_3d_GetLevelDesc,
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d3d9_texture_3d_GetVolumeLevel,
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d3d9_texture_3d_LockBox,
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d3d9_texture_3d_UnlockBox,
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d3d9_texture_3d_AddDirtyBox,
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};
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static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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@ -908,3 +1302,28 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *dev
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return D3D_OK;
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}
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HRESULT volumetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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HRESULT hr;
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texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
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texture->refcount = 1;
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wined3d_mutex_lock();
|
||||
hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
|
||||
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
|
||||
&d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
|
||||
IDirect3DDevice9Ex_AddRef(texture->parent_device);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
|
|
@ -1,454 +0,0 @@
|
|||
/*
|
||||
* IDirect3DVolumeTexture9 implementation
|
||||
*
|
||||
* Copyright 2002-2005 Jason Edmeades
|
||||
* Raphael Junqueira
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "config.h"
|
||||
#include "d3d9_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
||||
|
||||
static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *iface, REFIID riid, void **out)
|
||||
{
|
||||
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
|
||||
|
||||
if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)
|
||||
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|
||||
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|
||||
|| IsEqualGUID(riid, &IID_IUnknown))
|
||||
{
|
||||
IDirect3DVolumeTexture9_AddRef(iface);
|
||||
*out = iface;
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
||||
|
||||
*out = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
ULONG ref = InterlockedIncrement(&texture->refcount);
|
||||
|
||||
TRACE("%p increasing refcount to %u.\n", iface, ref);
|
||||
|
||||
if (ref == 1)
|
||||
{
|
||||
IDirect3DDevice9Ex_AddRef(texture->parent_device);
|
||||
wined3d_mutex_lock();
|
||||
wined3d_texture_incref(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
ULONG ref = InterlockedDecrement(&texture->refcount);
|
||||
|
||||
TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
||||
|
||||
if (!ref)
|
||||
{
|
||||
IDirect3DDevice9Ex *parent_device = texture->parent_device;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_texture_decref(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
/* Release the device last, as it may cause the device to be destroyed. */
|
||||
IDirect3DDevice9Ex_Release(parent_device);
|
||||
}
|
||||
return ref;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
|
||||
TRACE("iface %p, device %p.\n", iface, device);
|
||||
|
||||
*device = (IDirect3DDevice9 *)texture->parent_device;
|
||||
IDirect3DDevice9_AddRef(*device);
|
||||
|
||||
TRACE("Returning device %p.\n", *device);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *iface,
|
||||
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *resource;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
|
||||
iface, debugstr_guid(guid), data, data_size, flags);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
||||
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9 *iface,
|
||||
REFGUID guid, void *data, DWORD *data_size)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *resource;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
|
||||
iface, debugstr_guid(guid), data, data_size);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
||||
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9 *iface, REFGUID guid)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *resource;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
|
||||
|
||||
wined3d_mutex_lock();
|
||||
resource = wined3d_texture_get_resource(texture->wined3d_texture);
|
||||
hr = wined3d_resource_free_private_data(resource, guid);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
DWORD ret;
|
||||
|
||||
TRACE("iface %p, priority %u.\n", iface, priority);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
DWORD ret;
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
ret = wined3d_texture_get_priority(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void WINAPI d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_texture_preload(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static D3DRESOURCETYPE WINAPI d3d9_texture_3d_GetType(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
return D3DRTYPE_VOLUMETEXTURE;
|
||||
}
|
||||
|
||||
static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD lod)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
DWORD ret;
|
||||
|
||||
TRACE("iface %p, lod %u.\n", iface, lod);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static DWORD WINAPI d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
DWORD ret;
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
ret = wined3d_texture_get_lod(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static DWORD WINAPI d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
DWORD ret;
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
|
||||
D3DTEXTUREFILTERTYPE filter_type)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
|
||||
(enum wined3d_texture_filter_type)filter_type);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
D3DTEXTUREFILTERTYPE filter_type;
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return filter_type;
|
||||
}
|
||||
|
||||
static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
|
||||
TRACE("iface %p.\n", iface);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_texture_generate_mipmaps(texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr = D3D_OK;
|
||||
|
||||
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
||||
hr = D3DERR_INVALIDCALL;
|
||||
else
|
||||
{
|
||||
struct wined3d_resource_desc wined3d_desc;
|
||||
|
||||
wined3d_resource_get_desc(sub_resource, &wined3d_desc);
|
||||
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
|
||||
desc->Type = wined3d_desc.resource_type;
|
||||
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
|
||||
desc->Pool = wined3d_desc.pool;
|
||||
desc->Width = wined3d_desc.width;
|
||||
desc->Height = wined3d_desc.height;
|
||||
desc->Depth = wined3d_desc.depth;
|
||||
}
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
|
||||
UINT level, IDirect3DVolume9 **volume)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
|
||||
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
*volume = wined3d_resource_get_parent(sub_resource);
|
||||
IDirect3DVolume9_AddRef(*volume);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface,
|
||||
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
|
||||
iface, level, locked_box, box, flags);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
||||
hr = D3DERR_INVALIDCALL;
|
||||
else
|
||||
hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource),
|
||||
locked_box, box, flags);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
struct wined3d_resource *sub_resource;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, level %u.\n", iface, level);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
|
||||
hr = D3DERR_INVALIDCALL;
|
||||
else
|
||||
hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9 *iface, const D3DBOX *dirty_box)
|
||||
{
|
||||
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl =
|
||||
{
|
||||
/* IUnknown */
|
||||
d3d9_texture_3d_QueryInterface,
|
||||
d3d9_texture_3d_AddRef,
|
||||
d3d9_texture_3d_Release,
|
||||
/* IDirect3DResource9 */
|
||||
d3d9_texture_3d_GetDevice,
|
||||
d3d9_texture_3d_SetPrivateData,
|
||||
d3d9_texture_3d_GetPrivateData,
|
||||
d3d9_texture_3d_FreePrivateData,
|
||||
d3d9_texture_3d_SetPriority,
|
||||
d3d9_texture_3d_GetPriority,
|
||||
d3d9_texture_3d_PreLoad,
|
||||
d3d9_texture_3d_GetType,
|
||||
/* IDirect3DBaseTexture9 */
|
||||
d3d9_texture_3d_SetLOD,
|
||||
d3d9_texture_3d_GetLOD,
|
||||
d3d9_texture_3d_GetLevelCount,
|
||||
d3d9_texture_3d_SetAutoGenFilterType,
|
||||
d3d9_texture_3d_GetAutoGenFilterType,
|
||||
d3d9_texture_3d_GenerateMipSubLevels,
|
||||
/* IDirect3DVolumeTexture9 */
|
||||
d3d9_texture_3d_GetLevelDesc,
|
||||
d3d9_texture_3d_GetVolumeLevel,
|
||||
d3d9_texture_3d_LockBox,
|
||||
d3d9_texture_3d_UnlockBox,
|
||||
d3d9_texture_3d_AddDirtyBox,
|
||||
};
|
||||
|
||||
static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
|
||||
{
|
||||
HeapFree(GetProcessHeap(), 0, parent);
|
||||
}
|
||||
|
||||
static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
|
||||
{
|
||||
volumetexture_wined3d_object_destroyed,
|
||||
};
|
||||
|
||||
HRESULT volumetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
|
||||
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_mutex_lock();
|
||||
hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
|
||||
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
|
||||
&d3d9_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
|
||||
wined3d_mutex_unlock();
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
|
||||
return hr;
|
||||
}
|
||||
|
||||
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
|
||||
IDirect3DDevice9Ex_AddRef(texture->parent_device);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
Loading…
Reference in New Issue