wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -996,19 +996,6 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DW
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return WINED3D_OK;
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}
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/* Context activation is done by the caller. */
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static void surface_remove_pbo(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info)
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{
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GLuint *buffer_object;
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buffer_object = &surface->container->sub_resources[surface_get_sub_resource_idx(surface)].buffer_object;
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GL_EXTCALL(glDeleteBuffers(1, buffer_object));
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checkGLcall("glDeleteBuffers(1, buffer_object)");
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*buffer_object = 0;
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surface_invalidate_location(surface, WINED3D_LOCATION_BUFFER);
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}
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static ULONG surface_resource_incref(struct wined3d_resource *resource)
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{
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struct wined3d_surface *surface = surface_from_resource(resource);
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@ -1071,10 +1058,6 @@ static void surface_unload(struct wined3d_resource *resource)
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surface_invalidate_location(surface, ~surface->resource.map_binding);
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}
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/* Destroy PBOs, but load them into real sysmem before */
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if (surface->container->sub_resources[surface_get_sub_resource_idx(surface)].buffer_object)
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surface_remove_pbo(surface, gl_info);
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/* Destroy fbo render buffers. This is needed for implicit render targets, for
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* all application-created targets the application has to release the surface
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* before calling _Reset
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@ -3681,7 +3664,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
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surface_prepare_map_memory(surface);
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surface_load_location(surface, context, surface->resource.map_binding);
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surface_remove_pbo(surface, gl_info);
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wined3d_texture_remove_buffer_object(texture, surface_get_sub_resource_idx(surface), gl_info);
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}
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surface_get_memory(surface, &data, surface->locations);
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@ -74,6 +74,23 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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return WINED3D_OK;
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}
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/* Context activation is done by the caller. */
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void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
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{
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GLuint *buffer_object;
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buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
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GL_EXTCALL(glDeleteBuffers(1, buffer_object));
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checkGLcall("glDeleteBuffers");
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texture->texture_ops->texture_sub_resource_invalidate_location(
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texture->sub_resources[sub_resource_idx].resource, WINED3D_LOCATION_BUFFER);
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*buffer_object = 0;
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TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
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*buffer_object, texture, sub_resource_idx);
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}
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/* A GL context is provided by the caller */
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static void gltexture_delete(struct wined3d_device *device, const struct wined3d_gl_info *gl_info,
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struct gl_texture *tex)
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@ -979,6 +996,7 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
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{
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struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
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UINT sub_count = texture->level_count * texture->layer_count;
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struct wined3d_context *context = NULL;
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UINT i;
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TRACE("texture %p.\n", texture);
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@ -988,7 +1006,16 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
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struct wined3d_resource *sub_resource = texture->sub_resources[i].resource;
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sub_resource->resource_ops->resource_unload(sub_resource);
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if (texture->sub_resources[i].buffer_object)
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{
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if (!context)
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context = context_acquire(texture->resource.device, NULL);
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wined3d_texture_remove_buffer_object(texture, i, context->gl_info);
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}
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}
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if (context)
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context_release(context);
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wined3d_texture_force_reload(texture);
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wined3d_texture_unload_gl_texture(texture);
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@ -362,19 +362,6 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *
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srgb_mode ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB);
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}
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static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
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{
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GLuint *buffer_object = &volume->container->sub_resources[volume->texture_level].buffer_object;
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struct wined3d_context *context = context_acquire(volume->resource.device, NULL);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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TRACE("Deleting PBO %u belonging to volume %p.\n", *buffer_object, volume);
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GL_EXTCALL(glDeleteBuffers(1, buffer_object));
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checkGLcall("glDeleteBuffers");
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*buffer_object = 0;
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context_release(context);
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}
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void wined3d_volume_cleanup(struct wined3d_volume *volume)
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{
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TRACE("volume %p.\n", volume);
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@ -407,15 +394,6 @@ static void volume_unload(struct wined3d_resource *resource)
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wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
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}
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if (volume->container->sub_resources[volume->texture_level].buffer_object)
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{
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/* Should not happen because only dynamic default pool volumes
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* have a buffer, and those are not evicted by device_evit_managed_resources
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* and must be freed before a non-ex device reset. */
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ERR("Unloading a volume with a buffer\n");
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wined3d_volume_free_pbo(volume);
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}
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/* The texture name is managed by the container. */
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resource_unload(resource);
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@ -2424,6 +2424,8 @@ void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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void wined3d_texture_prepare_texture(struct wined3d_texture *texture,
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struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
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void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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