wined3d: Use WGL_ARB_create_context when available.
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147765a505
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5115f55eeb
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@ -1266,11 +1266,11 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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const struct wined3d_format *color_format;
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struct wined3d_context *ret;
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BOOL auxBuffers = FALSE;
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HGLRC ctx, share_ctx;
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int pixel_format;
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unsigned int s;
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int swap_interval;
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DWORD state;
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HGLRC ctx;
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HDC hdc;
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TRACE("swapchain %p, target %p, window %p.\n", swapchain, target, swapchain->win_handle);
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@ -1367,19 +1367,28 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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goto out;
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}
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if (!(ctx = wglCreateContext(hdc)))
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share_ctx = device->context_count ? device->contexts[0]->glCtx : NULL;
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if (gl_info->p_wglCreateContextAttribsARB)
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{
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ERR("Failed to create a WGL context.\n");
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context_release(ret);
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goto out;
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}
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if (device->context_count)
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{
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if (!wglShareLists(device->contexts[0]->glCtx, ctx))
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if (!(ctx = gl_info->p_wglCreateContextAttribsARB(hdc, share_ctx, NULL)))
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{
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ERR("wglShareLists(%p, %p) failed, last error %#x.\n",
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device->contexts[0]->glCtx, ctx, GetLastError());
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ERR("Failed to create a WGL context.\n");
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context_release(ret);
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goto out;
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}
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}
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else
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{
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if (!(ctx = wglCreateContext(hdc)))
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{
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ERR("Failed to create a WGL context.\n");
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context_release(ret);
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goto out;
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}
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if (share_ctx && !wglShareLists(share_ctx, ctx))
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{
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ERR("wglShareLists(%p, %p) failed, last error %#x.\n", share_ctx, ctx, GetLastError());
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context_release(ret);
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if (!wglDeleteContext(ctx))
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
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@ -296,6 +296,35 @@ static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
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ERR("Failed to restore previous GL context.\n");
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}
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static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
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struct wined3d_gl_info *gl_info)
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{
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HGLRC new_ctx;
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if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
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return;
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if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, NULL)))
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{
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ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
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gl_info->p_wglCreateContextAttribsARB = NULL;
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return;
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}
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if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
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{
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ERR("Failed to make new context current, last error %#x.\n", GetLastError());
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if (!wglDeleteContext(new_ctx))
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ERR("Failed to delete new context, last error %#x.\n", GetLastError());
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gl_info->p_wglCreateContextAttribsARB = NULL;
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return;
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}
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if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
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ERR("Failed to delete old context, last error %#x.\n", GetLastError());
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fake_gl_ctx->gl_ctx = new_ctx;
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}
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/* Do not call while under the GL lock. */
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static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
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{
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@ -4919,6 +4948,8 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
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return FALSE;
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}
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wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info);
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if (!wined3d_adapter_init_gl_caps(adapter))
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{
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ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
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@ -1552,6 +1552,7 @@ struct wined3d_gl_info
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BOOL supported[WINED3D_GL_EXT_COUNT];
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GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
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HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
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struct opengl_funcs gl_ops;
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struct wined3d_fbo_ops fbo_ops;
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