d3drm: Avoid LPD3DRMRAY.

This commit is contained in:
Henri Verbeet 2013-01-24 11:37:38 +01:00 committed by Alexandre Julliard
parent e84e2e8c9a
commit 5114cbd23c
2 changed files with 6 additions and 8 deletions

View File

@ -2452,10 +2452,8 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_SetQuaternion(IDirect3DRMFrame3* ifa
return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DRMFrame3Impl_RayPick(IDirect3DRMFrame3* iface,
LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray,
DWORD flags,
LPDIRECT3DRMPICKED2ARRAY *return_visuals)
static HRESULT WINAPI IDirect3DRMFrame3Impl_RayPick(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 *reference,
D3DRMRAY *ray, DWORD flags, IDirect3DRMPicked2Array **return_visuals)
{
IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);

View File

@ -1401,8 +1401,8 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DRMRAY ray, DWORD flags,
LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame *reference, D3DRMRAY *ray, DWORD flags,
struct IDirect3DRMPicked2Array **return_visuals) PURE;
STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags);
};
#undef INTERFACE
@ -1680,8 +1680,8 @@ DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DRMQUATERNION *q) PURE;
STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray, DWORD flags,
LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
STDMETHOD(RayPick)(THIS_ IDirect3DRMFrame3 *reference, D3DRMRAY *ray, DWORD flags,
struct IDirect3DRMPicked2Array **return_visuals) PURE;
STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat, D3DRMSAVEOPTIONS d3dSaveFlags);
STDMETHOD(TransformVectors)(THIS_ IDirect3DRMFrame3 *reference, DWORD vector_count,
D3DVECTOR *dst_vectors, D3DVECTOR *src_vectors) PURE;