diff --git a/dlls/d3d9/tests/.gitignore b/dlls/d3d9/tests/.gitignore index 7e88d2beee6..bb354dfc83d 100644 --- a/dlls/d3d9/tests/.gitignore +++ b/dlls/d3d9/tests/.gitignore @@ -1,3 +1,4 @@ Makefile +shader.ok stateblock.ok testlist.c diff --git a/dlls/d3d9/tests/Makefile.in b/dlls/d3d9/tests/Makefile.in index d96a9ad9172..ab026e06521 100644 --- a/dlls/d3d9/tests/Makefile.in +++ b/dlls/d3d9/tests/Makefile.in @@ -6,6 +6,7 @@ TESTDLL = d3d9.dll IMPORTS = user32 kernel32 CTESTS = \ + shader.c \ stateblock.c @MAKE_TEST_RULES@ diff --git a/dlls/d3d9/tests/shader.c b/dlls/d3d9/tests/shader.c new file mode 100644 index 00000000000..8622e6e7028 --- /dev/null +++ b/dlls/d3d9/tests/shader.c @@ -0,0 +1,152 @@ +/* + * Copyright (C) 2005 Henri Verbeet + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#define COBJMACROS +#include +#include "wine/test.h" + +static IDirect3DDevice9 *init_d3d9(void) +{ + IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; + HMODULE d3d9_handle = 0; + IDirect3D9 *d3d9_ptr = 0; + IDirect3DDevice9 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + HRESULT hres; + + d3d9_handle = LoadLibrary("d3d9"); + ok(d3d9_handle != NULL, "Failed to load d3d9.\n"); + if (!d3d9_handle) return NULL; + + d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); + ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); + if (!d3d9_create) return NULL; + + d3d9_ptr = d3d9_create(D3D_SDK_VERSION); + ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); + if (!d3d9_ptr) return NULL; + + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = TRUE; + present_parameters.hDeviceWindow = GetDesktopWindow(); + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + + hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); + + return device_ptr; +} + +static int get_refcount(IUnknown *object) +{ + IUnknown_AddRef(object); + return IUnknown_Release(object); +} + +static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr) +{ + + static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ + 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */ + 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ + 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ + 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ + 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ + 0x0000FFFF}; /* END */ + + IDirect3DVertexShader9 *shader_ptr = 0; + IDirect3DVertexShader9 *current_shader_ptr = 0; + HRESULT hret = 0; + int shader_refcount = 0; + int i = 0; + + hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr); + ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%lx, shader_ptr %p. " + "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL); + if (hret != D3D_OK || shader_ptr == NULL) return; + + /* SetVertexShader should not touch the shader's refcount. */ + i = get_refcount((IUnknown *)shader_ptr); + hret = IDirect3DDevice9_SetVertexShader(device_ptr, shader_ptr); + shader_refcount = get_refcount((IUnknown *)shader_ptr); + ok(hret == D3D_OK && shader_refcount == i, "SetVertexShader returned: hret 0x%lx, refcount %d. " + "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i); + + /* GetVertexShader should increase the shader's refcount by one. */ + i = shader_refcount+1; + hret = IDirect3DDevice9_GetVertexShader(device_ptr, ¤t_shader_ptr); + shader_refcount = get_refcount((IUnknown *)shader_ptr); + ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, + "GetVertexShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. " + "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i); +} + +static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr) +{ + static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ + 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ + 0x00000042, 0xB00F0000, /* tex t0 */ + 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ + 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ + 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ + 0x0000FFFF}; /* END */ + + IDirect3DPixelShader9 *shader_ptr = 0; + IDirect3DPixelShader9 *current_shader_ptr = 0; + HRESULT hret = 0; + int shader_refcount = 0; + int i = 0; + + hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr); + ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%lx, shader_ptr %p. " + "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL); + if (hret != D3D_OK || shader_ptr == NULL) return; + + /* SetPixelsShader should not touch the shader's refcount. */ + i = get_refcount((IUnknown *)shader_ptr); + hret = IDirect3DDevice9_SetPixelShader(device_ptr, shader_ptr); + shader_refcount = get_refcount((IUnknown *)shader_ptr); + ok(hret == D3D_OK && shader_refcount == i, "SetPixelShader returned: hret 0x%lx, refcount %d. " + "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i); + + /* GetPixelShader should increase the shader's refcount by one. */ + i = shader_refcount+1; + hret = IDirect3DDevice9_GetPixelShader(device_ptr, ¤t_shader_ptr); + shader_refcount = get_refcount((IUnknown *)shader_ptr); + ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, + "GetPixelShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. " + "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i); +} + +START_TEST(shader) +{ + D3DCAPS9 caps; + IDirect3DDevice9 *device_ptr = init_d3d9(); + if (!device_ptr) return; + + IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); + + if (caps.VertexShaderVersion & 0xffff) + { + test_get_set_vertex_shader(device_ptr); + } + if (caps.PixelShaderVersion & 0xffff) + { + test_get_set_pixel_shader(device_ptr); + } +}