diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 80088937fad..5b8584530c1 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -2507,7 +2507,6 @@ static void test_create_buffer(void) buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, 1024, NULL); hr = check_interface(buffer, &IID_ID3D10Buffer, TRUE, TRUE); /* Not available on all Windows versions. */ ID3D11Buffer_Release(buffer); - if (FAILED(hr)) { win_skip("Buffers do not implement ID3D10Buffer.\n"); @@ -4323,8 +4322,8 @@ static void test_create_blend_state(void) } /* Not available on all Windows versions. */ - hr = check_interface(blend_state1, &IID_ID3D10BlendState, TRUE, TRUE); - hr = check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE); + check_interface(blend_state1, &IID_ID3D10BlendState, TRUE, TRUE); + check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE); refcount = ID3D11BlendState_Release(blend_state1); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); @@ -4434,7 +4433,7 @@ static void test_create_depthstencil_state(void) ID3D11Device_Release(tmp); /* Not available on all Windows versions. */ - hr = check_interface(ds_state1, &IID_ID3D10DepthStencilState, TRUE, TRUE); + check_interface(ds_state1, &IID_ID3D10DepthStencilState, TRUE, TRUE); refcount = ID3D11DepthStencilState_Release(ds_state2); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);