diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 63c3fb15a41..ed501bc4910 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1459,14 +1459,15 @@ void shader_glsl_break(SHADER_OPCODE_ARG* arg) { shader_addline(arg->buffer, "break;\n"); } +/* FIXME: According to MSDN the compare is done per component. */ void shader_glsl_breakc(SHADER_OPCODE_ARG* arg) { char src0_str[100], src1_str[100]; char src0_reg[50], src1_reg[50]; char src0_mask[6], src1_mask[6]; - shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str); - shader_glsl_add_src_param_old(arg, arg->src[1], arg->src_addr[1], src1_reg, src1_mask, src1_str); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src0_reg, src0_mask, src0_str); + shader_glsl_add_src_param(arg, arg->src[1], arg->src_addr[1], WINED3DSP_WRITEMASK_0, src1_reg, src1_mask, src1_str); shader_addline(arg->buffer, "if (%s %s %s) break;\n", src0_str, shader_get_comp_op(arg->opcode_token), src1_str);