d2d1: Use D3D11 interfaces to create blend state.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395 Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
942ee9318e
commit
50e04d9f9d
|
@ -173,7 +173,7 @@ struct d2d_device_context
|
||||||
unsigned int vb_stride;
|
unsigned int vb_stride;
|
||||||
ID3D11Buffer *vb;
|
ID3D11Buffer *vb;
|
||||||
ID3D11RasterizerState *rs;
|
ID3D11RasterizerState *rs;
|
||||||
ID3D10BlendState *bs;
|
ID3D11BlendState *bs;
|
||||||
ID3D10SamplerState *sampler_states
|
ID3D10SamplerState *sampler_states
|
||||||
[D2D_SAMPLER_INTERPOLATION_MODE_COUNT]
|
[D2D_SAMPLER_INTERPOLATION_MODE_COUNT]
|
||||||
[D2D_SAMPLER_EXTEND_MODE_COUNT]
|
[D2D_SAMPLER_EXTEND_MODE_COUNT]
|
||||||
|
|
|
@ -129,6 +129,7 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
|
||||||
ID3D10VertexShader *d3d10_vs = NULL;
|
ID3D10VertexShader *d3d10_vs = NULL;
|
||||||
ID3D10PixelShader *d3d10_ps = NULL;
|
ID3D10PixelShader *d3d10_ps = NULL;
|
||||||
ID3D10InputLayout *d3d10_il = NULL;
|
ID3D10InputLayout *d3d10_il = NULL;
|
||||||
|
ID3D10BlendState *d3d10_bs = NULL;
|
||||||
D3D10_RECT scissor_rect;
|
D3D10_RECT scissor_rect;
|
||||||
unsigned int offset;
|
unsigned int offset;
|
||||||
D3D10_VIEWPORT vp;
|
D3D10_VIEWPORT vp;
|
||||||
|
@ -189,6 +190,12 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
|
||||||
goto error;
|
goto error;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (render_target->bs && FAILED(hr = ID3D11BlendState_QueryInterface(render_target->bs, &IID_ID3D10BlendState, (void **)&d3d10_bs)))
|
||||||
|
{
|
||||||
|
ERR("Failed to query D3D10 blend state, hr %#x.\n", hr);
|
||||||
|
goto error;
|
||||||
|
}
|
||||||
|
|
||||||
if (FAILED(hr = render_target->stateblock->lpVtbl->Capture(render_target->stateblock)))
|
if (FAILED(hr = render_target->stateblock->lpVtbl->Capture(render_target->stateblock)))
|
||||||
{
|
{
|
||||||
WARN("Failed to capture stateblock, hr %#x.\n", hr);
|
WARN("Failed to capture stateblock, hr %#x.\n", hr);
|
||||||
|
@ -229,7 +236,7 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
|
||||||
ID3D10Device_OMSetRenderTargets(device, 1, &render_target->target->rtv, NULL);
|
ID3D10Device_OMSetRenderTargets(device, 1, &render_target->target->rtv, NULL);
|
||||||
if (brush)
|
if (brush)
|
||||||
{
|
{
|
||||||
ID3D10Device_OMSetBlendState(device, render_target->bs, NULL, D3D10_DEFAULT_SAMPLE_MASK);
|
ID3D10Device_OMSetBlendState(device, d3d10_bs, NULL, D3D10_DEFAULT_SAMPLE_MASK);
|
||||||
d2d_brush_bind_resources(brush, render_target, 0);
|
d2d_brush_bind_resources(brush, render_target, 0);
|
||||||
}
|
}
|
||||||
if (opacity_brush)
|
if (opacity_brush)
|
||||||
|
@ -244,6 +251,7 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en
|
||||||
WARN("Failed to apply stateblock, hr %#x.\n", hr);
|
WARN("Failed to apply stateblock, hr %#x.\n", hr);
|
||||||
|
|
||||||
error:
|
error:
|
||||||
|
if (d3d10_bs) ID3D10BlendState_Release(d3d10_bs);
|
||||||
if (d3d10_rs) ID3D10RasterizerState_Release(d3d10_rs);
|
if (d3d10_rs) ID3D10RasterizerState_Release(d3d10_rs);
|
||||||
if (d3d10_ps) ID3D10PixelShader_Release(d3d10_ps);
|
if (d3d10_ps) ID3D10PixelShader_Release(d3d10_ps);
|
||||||
if (d3d10_vs) ID3D10VertexShader_Release(d3d10_vs);
|
if (d3d10_vs) ID3D10VertexShader_Release(d3d10_vs);
|
||||||
|
@ -325,7 +333,7 @@ static ULONG STDMETHODCALLTYPE d2d_device_context_inner_Release(IUnknown *iface)
|
||||||
if (context->text_rendering_params)
|
if (context->text_rendering_params)
|
||||||
IDWriteRenderingParams_Release(context->text_rendering_params);
|
IDWriteRenderingParams_Release(context->text_rendering_params);
|
||||||
if (context->bs)
|
if (context->bs)
|
||||||
ID3D10BlendState_Release(context->bs);
|
ID3D11BlendState_Release(context->bs);
|
||||||
ID3D11RasterizerState_Release(context->rs);
|
ID3D11RasterizerState_Release(context->rs);
|
||||||
ID3D11Buffer_Release(context->vb);
|
ID3D11Buffer_Release(context->vb);
|
||||||
ID3D11Buffer_Release(context->ib);
|
ID3D11Buffer_Release(context->ib);
|
||||||
|
@ -2076,7 +2084,7 @@ static void d2d_device_context_reset_target(struct d2d_device_context *context)
|
||||||
memset(&context->desc.pixelFormat, 0, sizeof(context->desc.pixelFormat));
|
memset(&context->desc.pixelFormat, 0, sizeof(context->desc.pixelFormat));
|
||||||
memset(&context->pixel_size, 0, sizeof(context->pixel_size));
|
memset(&context->pixel_size, 0, sizeof(context->pixel_size));
|
||||||
|
|
||||||
ID3D10BlendState_Release(context->bs);
|
ID3D11BlendState_Release(context->bs);
|
||||||
context->bs = NULL;
|
context->bs = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2084,7 +2092,7 @@ static void STDMETHODCALLTYPE d2d_device_context_SetTarget(ID2D1DeviceContext *i
|
||||||
{
|
{
|
||||||
struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
|
struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
|
||||||
struct d2d_bitmap *bitmap_impl;
|
struct d2d_bitmap *bitmap_impl;
|
||||||
D3D10_BLEND_DESC blend_desc;
|
D3D11_BLEND_DESC blend_desc;
|
||||||
ID2D1Bitmap *bitmap;
|
ID2D1Bitmap *bitmap;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
|
@ -2118,23 +2126,24 @@ static void STDMETHODCALLTYPE d2d_device_context_SetTarget(ID2D1DeviceContext *i
|
||||||
context->target = bitmap_impl;
|
context->target = bitmap_impl;
|
||||||
|
|
||||||
memset(&blend_desc, 0, sizeof(blend_desc));
|
memset(&blend_desc, 0, sizeof(blend_desc));
|
||||||
blend_desc.BlendEnable[0] = TRUE;
|
blend_desc.IndependentBlendEnable = FALSE;
|
||||||
blend_desc.SrcBlend = D3D10_BLEND_ONE;
|
blend_desc.RenderTarget[0].BlendEnable = TRUE;
|
||||||
blend_desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
|
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
|
||||||
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
|
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
|
blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
||||||
if (context->desc.pixelFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE)
|
if (context->desc.pixelFormat.alphaMode == D2D1_ALPHA_MODE_IGNORE)
|
||||||
{
|
{
|
||||||
blend_desc.SrcBlendAlpha = D3D10_BLEND_ZERO;
|
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ZERO;
|
||||||
blend_desc.DestBlendAlpha = D3D10_BLEND_ONE;
|
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE;
|
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||||||
blend_desc.DestBlendAlpha = D3D10_BLEND_INV_SRC_ALPHA;
|
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
|
||||||
}
|
}
|
||||||
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
|
blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||||||
blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
|
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||||||
if (FAILED(hr = ID3D10Device_CreateBlendState(context->d3d_device, &blend_desc, &context->bs)))
|
if (FAILED(hr = ID3D11Device1_CreateBlendState(context->d3d11_device, &blend_desc, &context->bs)))
|
||||||
WARN("Failed to create blend state, hr %#x.\n", hr);
|
WARN("Failed to create blend state, hr %#x.\n", hr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue