wined3d: Pass a wined3d_context_gl structure to context_pause_transform_feedback().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4101,19 +4101,18 @@ void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *contex
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}
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}
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}
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}
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static void context_pause_transform_feedback(struct wined3d_context *context, BOOL force)
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static void wined3d_context_gl_pause_transform_feedback(struct wined3d_context_gl *context_gl, BOOL force)
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{
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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if (!context->transform_feedback_active || context->transform_feedback_paused)
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if (!context_gl->c.transform_feedback_active || context_gl->c.transform_feedback_paused)
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return;
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return;
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if (gl_info->supported[ARB_TRANSFORM_FEEDBACK2])
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if (gl_info->supported[ARB_TRANSFORM_FEEDBACK2])
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{
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{
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GL_EXTCALL(glPauseTransformFeedback());
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GL_EXTCALL(glPauseTransformFeedback());
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checkGLcall("glPauseTransformFeedback");
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checkGLcall("glPauseTransformFeedback");
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context->transform_feedback_paused = 1;
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context_gl->c.transform_feedback_paused = 1;
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return;
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return;
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}
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}
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@ -4833,7 +4832,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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gl_info = context->gl_info;
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gl_info = context->gl_info;
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if (!use_transform_feedback(state))
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if (!use_transform_feedback(state))
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context_pause_transform_feedback(context, TRUE);
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wined3d_context_gl_pause_transform_feedback(context_gl, TRUE);
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for (i = 0; i < gl_info->limits.buffers; ++i)
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for (i = 0; i < gl_info->limits.buffers; ++i)
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{
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{
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@ -5004,7 +5003,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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checkGLcall("glMemoryBarrier");
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checkGLcall("glMemoryBarrier");
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}
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}
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context_pause_transform_feedback(context, FALSE);
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wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
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if (rasterizer_discard)
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if (rasterizer_discard)
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{
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{
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