wined3d: Pass a wined3d_context_gl structure to context_pause_transform_feedback().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-18 02:33:33 +04:30 committed by Alexandre Julliard
parent 9c746674e0
commit 50d8290b25
1 changed files with 6 additions and 7 deletions

View File

@ -4101,19 +4101,18 @@ void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *contex
} }
} }
static void context_pause_transform_feedback(struct wined3d_context *context, BOOL force) static void wined3d_context_gl_pause_transform_feedback(struct wined3d_context_gl *context_gl, BOOL force)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context); const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
const struct wined3d_gl_info *gl_info = context->gl_info;
if (!context->transform_feedback_active || context->transform_feedback_paused) if (!context_gl->c.transform_feedback_active || context_gl->c.transform_feedback_paused)
return; return;
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK2]) if (gl_info->supported[ARB_TRANSFORM_FEEDBACK2])
{ {
GL_EXTCALL(glPauseTransformFeedback()); GL_EXTCALL(glPauseTransformFeedback());
checkGLcall("glPauseTransformFeedback"); checkGLcall("glPauseTransformFeedback");
context->transform_feedback_paused = 1; context_gl->c.transform_feedback_paused = 1;
return; return;
} }
@ -4833,7 +4832,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
gl_info = context->gl_info; gl_info = context->gl_info;
if (!use_transform_feedback(state)) if (!use_transform_feedback(state))
context_pause_transform_feedback(context, TRUE); wined3d_context_gl_pause_transform_feedback(context_gl, TRUE);
for (i = 0; i < gl_info->limits.buffers; ++i) for (i = 0; i < gl_info->limits.buffers; ++i)
{ {
@ -5004,7 +5003,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
checkGLcall("glMemoryBarrier"); checkGLcall("glMemoryBarrier");
} }
context_pause_transform_feedback(context, FALSE); wined3d_context_gl_pause_transform_feedback(context_gl, FALSE);
if (rasterizer_discard) if (rasterizer_discard)
{ {