Iterator updates:
Add the notion of a special item which sits at the start of the list. Add the ability to iterate in both directions through the list. Document the iterator interface. Remove iterator_visibleitems. Rename iterator_clippeditems to iterator_visibleitems for consistency. Use the new bidirectionality to paint the items in decreasing order.
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@ -51,9 +51,6 @@
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* these differences cause problems):
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* LVM_INSERTITEM issues LVM_SETITEMSTATE and LVM_SETITEM in certain cases.
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* LVM_SETITEM does not always issue LVN_ITEMCHANGING/LVN_ITEMCHANGED.
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* WM_PAINT does LVN_GETDISPINFO in item order 0->n, native does n->0.
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* WM_SETREDRAW(True) native does LVN_GETDISPINFO for all items and
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* does *not* invoke DefWindowProc
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* WM_CREATE does not issue WM_QUERYUISTATE and associated registry
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* processing for "USEDOUBLECLICKTIME".
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*/
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@ -112,6 +109,7 @@ typedef struct tagRANGE
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typedef struct tagITERATOR
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{
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INT nItem;
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INT nSpecial;
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RANGE range;
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HDPA ranges;
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INT index;
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@ -712,27 +710,143 @@ static BOOL ranges_add(HDPA ranges, RANGE range);
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static BOOL ranges_del(HDPA ranges, RANGE range);
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static void ranges_dump(HDPA ranges);
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/***
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* ITERATOR DOCUMENTATION
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*
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* The iterator functions allow for easy, and convenient iteration
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* over items of iterest in the list. Typically, you create a
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* iterator, use it, and destroy it, as such:
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* ITERATOR i;
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*
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* iterator_xxxitems(&i, ...);
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* while (iterator_{prev,next}(&i)
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* {
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* //code which uses i.nItem
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* }
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* iterator_destroy(&i);
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*
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* where xxx is either: framed, or visible.
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* Note that it is important that the code destroys the iterator
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* after it's done with it, as the creation of the iterator may
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* allocate memory, which thus needs to be freed.
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*
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* You can iterate both forwards, and backwards through the list,
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* by using iterator_next or iterator_prev respectively.
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*
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* Lower numbered items are draw on top of higher number items in
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* LVS_ICON, and LVS_SMALLICON (which are the only modes where
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* items may overlap). So, to test items, you should use
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* iterator_next
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* which lists the items top to bottom (in Z-order).
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* For drawing items, you should use
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* iterator_prev
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* which lists the items bottom to top (in Z-order).
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* If you keep iterating over the items after the end-of-items
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* marker (-1) is returned, the iterator will start from the
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* beginning. Typically, you don't need to test for -1,
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* because iterator_{next,prev} will return TRUE if more items
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* are to be iterated over, or FALSE otherwise.
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*
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* Note: the iterator is defined to be bidirectional. That is,
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* any number of prev followed by any number of next, or
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* five versa, should leave the iterator at the same item:
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* prev * n, next * n = next * n, prev * n
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*
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* The iterator has a notion of a out-of-order, special item,
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* which sits at the start of the list. This is used in
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* LVS_ICON, and LVS_SMALLICON mode to handle the focused item,
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* which needs to be first, as it may overlap other items.
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*
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* The code is a bit messy because we have:
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* - a special item to deal with
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* - simple range, or composite range
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* - empty range.
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* If find bugs, or want to add features, please make sure you
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* always check/modify *both* iterator_prev, and iterator_next.
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*/
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/****
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* This function iterates through the items in increasing order,
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* but prefixed by the special item, then -1. That is:
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* special, 1, 2, 3, ..., n, -1.
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* Each item is listed only once.
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*/
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static inline BOOL iterator_next(ITERATOR* i)
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{
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if (i->nItem == -1)
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{
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if (i->ranges) goto pickarange;
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return (i->nItem = i->range.lower) != -1;
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i->nItem = i->nSpecial;
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if (i->nItem != -1) return TRUE;
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}
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if (i->nItem == i->nSpecial)
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{
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if (i->ranges) i->index = 0;
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goto pickarange;
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}
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i->nItem++;
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if (i->nItem <= i->range.upper)
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return TRUE;
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testitem:
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if (i->nItem == i->nSpecial) i->nItem++;
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if (i->nItem <= i->range.upper) return TRUE;
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pickarange:
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if (i->ranges && i->index < i->ranges->nItemCount)
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if (i->ranges)
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{
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if (i->index < i->ranges->nItemCount)
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i->range = *(RANGE*)DPA_GetPtr(i->ranges, i->index++);
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return (i->nItem = i->range.lower) != -1;
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else goto end;
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}
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i->nItem = i->range.lower = i->range.upper = -1;
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else if (i->nItem > i->range.upper) goto end;
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i->nItem = i->range.lower;
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if (i->nItem >= 0) goto testitem;
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end:
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i->nItem = -1;
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return FALSE;
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}
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/****
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* This function iterates through the items in decreasing order,
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* followed by the special item, then -1. That is:
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* n, n-1, ..., 3, 2, 1, special, -1.
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* Each item is listed only once.
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*/
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static inline BOOL iterator_prev(ITERATOR* i)
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{
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BOOL start = FALSE;
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if (i->nItem == -1)
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{
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start = TRUE;
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if (i->ranges) i->index = i->ranges->nItemCount;
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goto pickarange;
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}
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if (i->nItem == i->nSpecial)
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{
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i->nItem = -1;
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return FALSE;
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}
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i->nItem--;
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testitem:
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if (i->nItem == i->nSpecial) i->nItem--;
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if (i->nItem >= i->range.lower) return TRUE;
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pickarange:
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if (i->ranges)
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{
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if (i->index > 0)
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i->range = *(RANGE*)DPA_GetPtr(i->ranges, --i->index);
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else goto end;
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}
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else if (!start && i->nItem < i->range.lower) goto end;
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i->nItem = i->range.upper;
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if (i->nItem >= 0) goto testitem;
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end:
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return (i->nItem = i->nSpecial) != -1;
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}
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static RANGE iterator_range(ITERATOR* i)
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{
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RANGE range;
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@ -744,18 +858,27 @@ static RANGE iterator_range(ITERATOR* i)
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return range;
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}
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/***
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* Releases resources associated with this ierator.
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*/
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static inline void iterator_destroy(ITERATOR* i)
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{
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if (i->ranges) DPA_Destroy(i->ranges);
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}
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/***
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* Create an empty iterator.
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*/
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static inline BOOL iterator_empty(ITERATOR* i)
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{
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ZeroMemory(i, sizeof(*i));
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i->nItem = i->range.lower = i->range.upper = -1;
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i->nItem = i->nSpecial = i->range.lower = i->range.upper = -1;
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return TRUE;
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}
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/***
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* Creates an iterator over the items which intersect lprc.
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*/
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static BOOL iterator_frameditems(ITERATOR* i, LISTVIEW_INFO* infoPtr, const RECT* lprc)
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{
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UINT uView = infoPtr->dwStyle & LVS_TYPEMASK;
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@ -803,7 +926,10 @@ static BOOL iterator_frameditems(ITERATOR* i, LISTVIEW_INFO* infoPtr, const RECT
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return TRUE;
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}
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static BOOL iterator_clippeditems(ITERATOR* i, LISTVIEW_INFO *infoPtr, HDC hdc)
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/***
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* Creates an iterator over the items which intersect the visible region of hdc.
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*/
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static BOOL iterator_visibleitems(ITERATOR* i, LISTVIEW_INFO *infoPtr, HDC hdc)
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{
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POINT Origin, Position;
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RECT rcItem, rcClip;
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@ -824,7 +950,7 @@ static BOOL iterator_clippeditems(ITERATOR* i, LISTVIEW_INFO *infoPtr, HDC hdc)
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return TRUE;
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}
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/* no delete the invisible items from the list */
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/* now delete the invisible items from the list */
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for (nItem = i->range.lower; nItem <= i->range.upper; nItem++)
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{
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if (!LISTVIEW_GetItemListOrigin(infoPtr, nItem, &Position)) continue;
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@ -842,11 +968,6 @@ static BOOL iterator_clippeditems(ITERATOR* i, LISTVIEW_INFO *infoPtr, HDC hdc)
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return TRUE;
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}
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static inline BOOL iterator_visibleitems(ITERATOR* i, LISTVIEW_INFO *infoPtr)
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{
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return iterator_frameditems(i, infoPtr, &infoPtr->rcList);
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}
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/******** Misc helper functions ************************************/
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static inline LRESULT CallWindowProcT(WNDPROC proc, HWND hwnd, UINT uMsg,
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@ -1281,7 +1402,7 @@ static void LISTVIEW_InvalidateSelectedItems(LISTVIEW_INFO *infoPtr)
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{
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ITERATOR i;
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iterator_visibleitems(&i, infoPtr);
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iterator_frameditems(&i, infoPtr, &infoPtr->rcList);
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while(iterator_next(&i))
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{
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if (LISTVIEW_GetItemState(infoPtr, i.nItem, LVIS_SELECTED))
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@ -3238,7 +3359,7 @@ static void LISTVIEW_RefreshOwnerDraw(LISTVIEW_INFO *infoPtr, HDC hdc)
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if (!LISTVIEW_GetOrigin(infoPtr, &Origin)) return;
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/* figure out what we need to draw */
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iterator_clippeditems(&i, infoPtr, hdc);
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iterator_visibleitems(&i, infoPtr, hdc);
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/* send cache hint notification */
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if (infoPtr->dwStyle & LVS_OWNERDATA)
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@ -3252,7 +3373,7 @@ static void LISTVIEW_RefreshOwnerDraw(LISTVIEW_INFO *infoPtr, HDC hdc)
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}
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/* iterate through the invalidated rows */
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while(iterator_next(&i))
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while(iterator_prev(&i))
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{
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item.iItem = i.nItem;
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item.iSubItem = 0;
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@ -3344,13 +3465,13 @@ static void LISTVIEW_RefreshReport(LISTVIEW_INFO *infoPtr, HDC hdc, DWORD cdmode
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}
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/* figure out what we need to draw */
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iterator_clippeditems(&i, infoPtr, hdc);
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iterator_visibleitems(&i, infoPtr, hdc);
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/* a last few bits before we start drawing */
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TRACE("Colums=(%di - %d)\n", nFirstCol, nLastCol);
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/* iterate through the invalidated rows */
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while(iterator_next(&i))
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while(iterator_prev(&i))
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{
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nDrawPosY = i.nItem * infoPtr->nItemHeight;
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@ -3404,9 +3525,9 @@ static void LISTVIEW_RefreshList(LISTVIEW_INFO *infoPtr, HDC hdc, DWORD cdmode)
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if (!LISTVIEW_GetOrigin(infoPtr, &Origin)) return;
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/* figure out what we need to draw */
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iterator_clippeditems(&i, infoPtr, hdc);
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iterator_visibleitems(&i, infoPtr, hdc);
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while(iterator_next(&i))
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while(iterator_prev(&i))
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{
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if (!LISTVIEW_GetItemListOrigin(infoPtr, i.nItem, &Position)) continue;
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Position.x += Origin.x;
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if (!LISTVIEW_GetOrigin(infoPtr, &Origin)) return;
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/* figure out what we need to draw */
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iterator_clippeditems(&i, infoPtr, hdc);
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iterator_visibleitems(&i, infoPtr, hdc);
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while(iterator_next(&i))
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while(iterator_prev(&i))
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{
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if (LISTVIEW_GetItemState(infoPtr, i.nItem, LVIS_FOCUSED))
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continue;
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