wined3d: Introduce wined3d_stateblock_set_material().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1537,6 +1537,15 @@ HRESULT CDECL wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *state
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return S_OK;
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return S_OK;
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}
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}
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void CDECL wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock,
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const struct wined3d_material *material)
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{
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TRACE("stateblock %p, material %p.\n", stateblock, material);
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stateblock->stateblock_state.material = *material;
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stateblock->changed.material = TRUE;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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{
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union
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union
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@ -265,6 +265,7 @@
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@ cdecl wined3d_stateblock_reset(ptr)
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@ cdecl wined3d_stateblock_reset(ptr)
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@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
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@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
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@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
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@ cdecl wined3d_stateblock_set_clip_plane(ptr long ptr)
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@ cdecl wined3d_stateblock_set_material(ptr ptr)
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@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
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@ -2670,6 +2670,7 @@ void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stat
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const struct wined3d_color *blend_factor);
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const struct wined3d_color *blend_factor);
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HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
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HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
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UINT plane_idx, const struct wined3d_vec4 *plane);
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UINT plane_idx, const struct wined3d_vec4 *plane);
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void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
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void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const BOOL *constants);
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unsigned int start_idx, unsigned int count, const BOOL *constants);
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