ddraw/tests: r200 ignores the alpha channel when matching color keys.

This commit is contained in:
Stefan Dösinger 2015-03-12 10:55:19 +01:00 committed by Alexandre Julliard
parent b003cefe9e
commit 5061e3502e
4 changed files with 80 additions and 56 deletions

View File

@ -1202,19 +1202,21 @@ static void test_ck_rgba(void)
D3DCOLOR fill_color;
BOOL color_key;
BOOL blend;
D3DCOLOR result1;
D3DCOLOR result2;
D3DCOLOR result1, result1_broken;
D3DCOLOR result2, result2_broken;
}
tests[] =
{
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
/* r200 on Windows doesn't check the alpha component when applying the color
* key, so the key matches on every texel. */
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
};
IDirect3DExecuteBuffer *execute_buffer;
@ -1328,10 +1330,12 @@ static void test_ck_rgba(void)
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
else
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
U5(fx).dwFillColor = 0xff0000ff;
@ -1350,10 +1354,12 @@ static void test_ck_rgba(void)
* discarded, instead of just fully transparent. */
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
else
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
}

View File

@ -1471,19 +1471,21 @@ static void test_ck_rgba(void)
D3DCOLOR fill_color;
BOOL color_key;
BOOL blend;
D3DCOLOR result1;
D3DCOLOR result2;
D3DCOLOR result1, result1_broken;
D3DCOLOR result2, result2_broken;
}
tests[] =
{
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
/* r200 on Windows doesn't check the alpha component when applying the color
* key, so the key matches on every texel. */
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
};
D3DTEXTUREHANDLE texture_handle;
@ -1576,10 +1578,12 @@ static void test_ck_rgba(void)
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
else
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
U5(fx).dwFillColor = 0xff0000ff;
@ -1597,10 +1601,12 @@ static void test_ck_rgba(void)
* discarded, instead of just fully transparent. */
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
else
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
}

View File

@ -1662,19 +1662,21 @@ static void test_ck_rgba(void)
D3DCOLOR fill_color;
BOOL color_key;
BOOL blend;
D3DCOLOR result1;
D3DCOLOR result2;
D3DCOLOR result1, result1_broken;
D3DCOLOR result2, result2_broken;
}
tests[] =
{
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
/* r200 on Windows doesn't check the alpha component when applying the color
* key, so the key matches on every texel. */
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
};
IDirectDrawSurface4 *surface;
@ -1765,10 +1767,12 @@ static void test_ck_rgba(void)
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
else
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
U5(fx).dwFillColor = 0xff0000ff;
@ -1786,10 +1790,12 @@ static void test_ck_rgba(void)
* discarded, instead of just fully transparent. */
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
else
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
}

View File

@ -1376,19 +1376,21 @@ static void test_ck_rgba(void)
D3DCOLOR fill_color;
BOOL color_key;
BOOL blend;
D3DCOLOR result1;
D3DCOLOR result2;
D3DCOLOR result1, result1_broken;
D3DCOLOR result2, result2_broken;
}
tests[] =
{
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
/* r200 on Windows doesn't check the alpha component when applying the color
* key, so the key matches on every texel. */
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff},
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff},
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff},
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00},
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00},
};
IDirectDrawSurface7 *texture;
@ -1470,10 +1472,12 @@ static void test_ck_rgba(void)
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
else
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result1, i, color);
U5(fx).dwFillColor = 0xff0000ff;
@ -1491,10 +1495,12 @@ static void test_ck_rgba(void)
* discarded, instead of just fully transparent. */
color = get_surface_color(rt, 320, 240);
if (i == 2)
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
todo_wine ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
else
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1),
"Expected color 0x%08x for test %u, got 0x%08x.\n",
tests[i].result2, i, color);
}