wined3d: Get rid of a useless local variable in IWineD3DDeviceImpl_SetDepthStencilSurface().

This commit is contained in:
Henri Verbeet 2010-04-19 20:47:02 +02:00 committed by Alexandre Julliard
parent c5de1e1045
commit 5056fd309d
1 changed files with 1 additions and 3 deletions

View File

@ -5907,7 +5907,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
static HRESULT WINAPI IWineD3DDeviceImpl_SetDepthStencilSurface(IWineD3DDevice *iface, IWineD3DSurface *pNewZStencil) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DSurfaceImpl *tmp;
HRESULT hr = WINED3D_OK;
TRACE("device %p, depth_stencil %p, old depth_stencil %p.\n", This, pNewZStencil, This->depth_stencil);
@ -5938,7 +5937,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDepthStencilSurface(IWineD3DDevice *
This->depth_stencil = (IWineD3DSurfaceImpl *)pNewZStencil;
if (This->depth_stencil) IWineD3DSurface_AddRef((IWineD3DSurface *)This->depth_stencil);
if (tmp) IWineD3DSurface_Release((IWineD3DSurface *)tmp);
hr = WINED3D_OK;
if((!tmp && pNewZStencil) || (!pNewZStencil && tmp)) {
/* Swapping NULL / non NULL depth stencil affects the depth and tests */
@ -5948,7 +5946,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetDepthStencilSurface(IWineD3DDevice *
}
}
return hr;
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* iface, UINT XHotSpot,