diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 951ab638c5c..9be5cd2b801 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4390,13 +4390,12 @@ static struct arb_vs_compiled_shader *find_arb_vshader(IWineD3DVertexShaderImpl return &shader_data->gl_shaders[shader_data->num_gl_shaders++]; } -static inline void find_arb_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock, - struct arb_ps_compile_args *args) +static void find_arb_ps_compile_args(const struct wined3d_state *state, + IWineD3DPixelShaderImpl *shader, struct arb_ps_compile_args *args) { int i; WORD int_skip; const struct wined3d_gl_info *gl_info = &((IWineD3DDeviceImpl *)shader->baseShader.device)->adapter->gl_info; - const struct wined3d_state *state = &stateblock->state; find_ps_compile_args(state, shader, &args->super); @@ -4538,7 +4537,7 @@ static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, struct arb_ps_compiled_shader *compiled; TRACE("Using pixel shader %p.\n", ps); - find_arb_ps_compile_args(ps, This->stateBlock, &compile_args); + find_arb_ps_compile_args(state, ps, &compile_args); compiled = find_arb_pshader(ps, &compile_args); priv->current_fprogram_id = compiled->prgId; priv->compiled_fprog = compiled;