d3d8: Skip volume test if volume textures are not supported.
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5c905b9e8c
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5016f48daa
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@ -125,6 +125,7 @@ START_TEST(volume)
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{
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{
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HMODULE d3d8_handle;
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HMODULE d3d8_handle;
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IDirect3DDevice8 *device_ptr;
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IDirect3DDevice8 *device_ptr;
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D3DCAPS8 caps;
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d3d8_handle = LoadLibraryA("d3d8.dll");
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d3d8_handle = LoadLibraryA("d3d8.dll");
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if (!d3d8_handle)
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if (!d3d8_handle)
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@ -136,5 +137,11 @@ START_TEST(volume)
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device_ptr = init_d3d8(d3d8_handle);
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device_ptr = init_d3d8(d3d8_handle);
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if (!device_ptr) return;
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if (!device_ptr) return;
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IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
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if(!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) {
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skip("Volume textures not supported\n");
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return;
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}
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test_volume_get_container(device_ptr);
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test_volume_get_container(device_ptr);
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}
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}
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