d3d10: Remove superfluous TRUE : FALSE conditional expression.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5337,7 +5337,7 @@ static void write_matrix_to_buffer(struct d3d10_effect_variable *variable, void
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{
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unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count;
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unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count;
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BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS ? TRUE : FALSE;
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BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS;
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float *dst = dst_void;
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unsigned int row, col;
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@ -5415,7 +5415,7 @@ static void read_matrix_from_buffer(struct d3d10_effect_variable *variable, void
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{
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unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count;
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unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count;
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BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS ? TRUE : FALSE;
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BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS;
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float *src = src_void;
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unsigned int row, col;
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