winemac: Don't override -[NSOpenGLContext clearDrawable], just use our own method.

This commit is contained in:
Ken Thomases 2013-03-27 12:05:41 -05:00 committed by Alexandre Julliard
parent 5c8d6a0b93
commit 4fba2995b6
1 changed files with 4 additions and 4 deletions

View File

@ -45,7 +45,7 @@ - (void) dealloc
context attached). So, we finesse things by first setting the context's view to context attached). So, we finesse things by first setting the context's view to
a different view (the content view of an off-screen window) and then letting the a different view (the content view of an off-screen window) and then letting the
original implementation proceed. */ original implementation proceed. */
- (void) clearDrawable - (void) clearDrawableLeavingSurfaceOnScreen
{ {
static NSWindow* dummyWindow; static NSWindow* dummyWindow;
static dispatch_once_t once; static dispatch_once_t once;
@ -60,7 +60,7 @@ - (void) clearDrawable
}); });
[self setView:[dummyWindow contentView]]; [self setView:[dummyWindow contentView]];
[super clearDrawable]; [self clearDrawable];
} }
@end @end
@ -99,7 +99,7 @@ void macdrv_dispose_opengl_context(macdrv_opengl_context c)
macdrv_remove_view_opengl_context((macdrv_view)[context view], c); macdrv_remove_view_opengl_context((macdrv_view)[context view], c);
if ([context latentView]) if ([context latentView])
macdrv_remove_view_opengl_context((macdrv_view)[context latentView], c); macdrv_remove_view_opengl_context((macdrv_view)[context latentView], c);
[context clearDrawable]; [context clearDrawableLeavingSurfaceOnScreen];
[context release]; [context release];
[pool release]; [pool release];
@ -143,7 +143,7 @@ void macdrv_make_context_current(macdrv_opengl_context c, macdrv_view v)
else else
{ {
[WineOpenGLContext clearCurrentContext]; [WineOpenGLContext clearCurrentContext];
[context clearDrawable]; [context clearDrawableLeavingSurfaceOnScreen];
} }
} }
else else