ddraw: Verify that the surface is in video memory in d3d_device_create().
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@ -6762,6 +6762,12 @@ HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUn
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return DDERR_NOPALETTEATTACHED;
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}
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if (!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY))
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{
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WARN("Surface %p is not in video memory.\n", target);
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return D3DERR_SURFACENOTINVIDMEM;
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}
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if (ddraw->flags & DDRAW_NO3D)
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{
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ERR_(winediag)("The application wants to create a Direct3D device, "
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