d3d11: Use wined3d_device_context_get_sampler().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0a2ea1cadc
commit
4f61f6eed9
|
@ -1708,7 +1708,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceCo
|
||||||
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext1 *iface,
|
static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext1 *iface,
|
||||||
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
||||||
|
@ -1720,7 +1720,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11Device
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -1943,7 +1944,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D1
|
||||||
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext1 *iface,
|
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext1 *iface,
|
||||||
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
||||||
|
@ -1955,7 +1956,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11Device
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -2022,7 +2024,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D1
|
||||||
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext1 *iface,
|
static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext1 *iface,
|
||||||
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
||||||
|
@ -2034,7 +2036,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11Device
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -2350,7 +2353,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceCo
|
||||||
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext1 *iface,
|
static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext1 *iface,
|
||||||
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
||||||
|
@ -2362,7 +2365,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11Device
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_hs_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -2443,7 +2447,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceCo
|
||||||
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext1 *iface,
|
static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext1 *iface,
|
||||||
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
||||||
|
@ -2455,7 +2459,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11Device
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_ds_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -2561,7 +2566,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceCo
|
||||||
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext1 *iface,
|
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext1 *iface,
|
||||||
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
|
||||||
{
|
{
|
||||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
|
||||||
|
@ -2573,7 +2578,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11Device
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_cs_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -5082,7 +5088,8 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -5297,7 +5304,8 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
@ -5377,7 +5385,8 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
|
||||||
struct d3d_sampler_state *sampler_impl;
|
struct d3d_sampler_state *sampler_impl;
|
||||||
struct wined3d_sampler *wined3d_sampler;
|
struct wined3d_sampler *wined3d_sampler;
|
||||||
|
|
||||||
if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
|
if (!(wined3d_sampler = wined3d_device_context_get_sampler(
|
||||||
|
device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
|
||||||
{
|
{
|
||||||
samplers[i] = NULL;
|
samplers[i] = NULL;
|
||||||
continue;
|
continue;
|
||||||
|
|
Loading…
Reference in New Issue