dxgi: Implement dxgi_output_ReleaseOwnership().
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -371,7 +371,16 @@ static HRESULT STDMETHODCALLTYPE dxgi_output_TakeOwnership(IDXGIOutput4 *iface,
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static void STDMETHODCALLTYPE dxgi_output_ReleaseOwnership(IDXGIOutput4 *iface)
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{
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FIXME("iface %p stub!\n", iface);
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struct dxgi_output *output = impl_from_IDXGIOutput4(iface);
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struct wined3d_output *wined3d_output;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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if ((wined3d_output = wined3d_get_adapter_output(output->adapter->factory->wined3d,
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output->adapter->ordinal)))
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wined3d_output_release_ownership(wined3d_output);
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wined3d_mutex_unlock();
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}
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static HRESULT STDMETHODCALLTYPE dxgi_output_GetGammaControlCapabilities(IDXGIOutput4 *iface,
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@ -62,6 +62,56 @@ const GLenum magLookup[] =
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GL_NEAREST, GL_NEAREST, GL_LINEAR,
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};
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void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
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{
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D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
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TRACE("output %p.\n", output);
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set_owner_desc.hDevice = output->kmt_device;
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D3DKMTSetVidPnSourceOwner(&set_owner_desc);
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}
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static void wined3d_output_cleanup(const struct wined3d_output *output)
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{
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D3DKMT_DESTROYDEVICE destroy_device_desc;
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D3DKMT_CLOSEADAPTER close_adapter_desc;
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TRACE("output %p.\n", output);
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destroy_device_desc.hDevice = output->kmt_device;
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D3DKMTDestroyDevice(&destroy_device_desc);
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close_adapter_desc.hAdapter = output->kmt_adapter;
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D3DKMTCloseAdapter(&close_adapter_desc);
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}
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static HRESULT wined3d_output_init(struct wined3d_output *output, const WCHAR *device_name)
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{
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D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
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D3DKMT_CREATEDEVICE create_device_desc = {{0}};
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D3DKMT_CLOSEADAPTER close_adapter_desc;
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TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
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lstrcpyW(open_adapter_desc.DeviceName, device_name);
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if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
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return E_INVALIDARG;
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create_device_desc.u.hAdapter = open_adapter_desc.hAdapter;
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if (D3DKMTCreateDevice(&create_device_desc))
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{
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close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
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D3DKMTCloseAdapter(&close_adapter_desc);
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return E_FAIL;
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}
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output->kmt_adapter = open_adapter_desc.hAdapter;
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output->kmt_device = create_device_desc.hDevice;
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output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
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return WINED3D_OK;
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}
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/* Adjust the amount of used texture memory */
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UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
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{
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@ -74,6 +124,7 @@ UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
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void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
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{
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wined3d_output_cleanup(&adapter->output);
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heap_free(adapter->formats);
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}
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@ -827,6 +878,16 @@ HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned in
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return WINED3D_OK;
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}
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struct wined3d_output * CDECL wined3d_get_adapter_output(const struct wined3d *wined3d, unsigned int adapter_idx)
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{
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TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
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if (adapter_idx >= wined3d->adapter_count)
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return NULL;
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return &wined3d->adapters[adapter_idx]->output;
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}
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/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
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of the same bpp but different resolutions */
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@ -2715,6 +2776,7 @@ BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
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const struct wined3d_adapter_ops *adapter_ops)
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{
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DISPLAY_DEVICEW display_device;
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HRESULT hr;
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adapter->ordinal = ordinal;
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@ -2722,10 +2784,16 @@ BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
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EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
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TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName));
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strcpyW(adapter->device_name, display_device.DeviceName);
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if (FAILED(hr = wined3d_output_init(&adapter->output, adapter->device_name)))
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{
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ERR("Failed to initialise output, hr %#x.\n", hr);
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return FALSE;
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}
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if (!AllocateLocallyUniqueId(&adapter->luid))
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{
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ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
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wined3d_output_cleanup(&adapter->output);
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return FALSE;
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}
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TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
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@ -15,6 +15,7 @@
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@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
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@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
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@ cdecl wined3d_get_adapter_mode_count(ptr long long long)
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@ cdecl wined3d_get_adapter_output(ptr long ptr)
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@ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
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@ cdecl wined3d_get_device_caps(ptr long long ptr)
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@ cdecl wined3d_get_output_desc(ptr long ptr)
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@ -191,6 +192,8 @@
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@ cdecl wined3d_device_update_texture(ptr ptr ptr)
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@ cdecl wined3d_device_validate_device(ptr ptr)
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@ cdecl wined3d_output_release_ownership(ptr)
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@ cdecl wined3d_palette_create(ptr long long ptr ptr)
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@ cdecl wined3d_palette_decref(ptr)
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@ cdecl wined3d_palette_get_entries(ptr long long long ptr)
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@ -2860,6 +2860,13 @@ struct wined3d_adapter_ops
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struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
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};
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struct wined3d_output
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{
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D3DKMT_HANDLE kmt_adapter;
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D3DKMT_HANDLE kmt_device;
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D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
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};
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/* The adapter structure */
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struct wined3d_adapter
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{
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@ -2870,6 +2877,7 @@ struct wined3d_adapter
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struct wined3d_gl_info gl_info;
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struct wined3d_d3d_info d3d_info;
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struct wined3d_driver_info driver_info;
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struct wined3d_output output;
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UINT64 vram_bytes_used;
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GUID driver_uuid;
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GUID device_uuid;
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@ -2115,11 +2115,12 @@ struct wined3d_parent_ops
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};
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struct wined3d;
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struct wined3d_blend_state;
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struct wined3d_buffer;
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struct wined3d_device;
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struct wined3d_output;
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struct wined3d_palette;
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struct wined3d_query;
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struct wined3d_blend_state;
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struct wined3d_rasterizer_state;
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struct wined3d_rendertarget_view;
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struct wined3d_resource;
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@ -2205,6 +2206,7 @@ HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UI
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DWORD flags, struct wined3d_adapter_identifier *identifier);
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UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
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enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
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struct wined3d_output * __cdecl wined3d_get_adapter_output(const struct wined3d *wined3d, unsigned int adapter_idx);
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HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
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struct wined3d_raster_status *raster_status);
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HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, unsigned int adapter_idx,
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@ -2487,6 +2489,8 @@ HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
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struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
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HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
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void __cdecl wined3d_output_release_ownership(const struct wined3d_output *output);
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HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
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unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
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ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
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