wined3d: Make some surface functions static.
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@ -591,7 +591,7 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
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}
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/* Context activation is done by the caller. */
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void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb)
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static void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb)
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{
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TRACE("surface %p, context %p, srgb %#x.\n", surface, context, srgb);
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@ -1795,7 +1795,7 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
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surface->flags &= ~SFLAG_PBO;
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}
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BOOL surface_init_sysmem(struct wined3d_surface *surface)
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static BOOL surface_init_sysmem(struct wined3d_surface *surface)
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{
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if (!surface->resource.allocatedMemory)
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{
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@ -2392,7 +2392,7 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
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}
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}
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HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
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static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
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struct wined3d_format *format, enum wined3d_conversion_type *conversion_type)
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{
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BOOL colorkey_active = need_alpha_ck && (surface->CKeyFlags & WINEDDSD_CKSRCBLT);
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@ -2085,11 +2085,9 @@ static inline GLuint surface_get_texture_name(const struct wined3d_surface *surf
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}
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void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3d_box *dirty_rect) DECLSPEC_HIDDEN;
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void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
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HRESULT surface_color_fill(struct wined3d_surface *s,
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const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
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GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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BOOL surface_init_sysmem(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
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BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
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@ -2182,8 +2180,6 @@ enum wined3d_conversion_type
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WINED3D_CT_CK_ARGB32,
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};
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HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
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struct wined3d_format *format, enum wined3d_conversion_type *conversion_type) DECLSPEC_HIDDEN;
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void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
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struct wined3d_vertex_declaration_element
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