wined3d: Make buffer_add_dirty_area() never fail.

This commit is contained in:
Henri Verbeet 2013-08-13 08:51:45 +02:00 committed by Alexandre Julliard
parent 5e64fd7049
commit 4eb39ec5f4
1 changed files with 41 additions and 53 deletions

View File

@ -34,41 +34,43 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */
#define VB_RESETFULLCONVS 20 /* Reset full conversion counts after that number of draws */
static inline BOOL buffer_add_dirty_area(struct wined3d_buffer *This, UINT offset, UINT size)
static void buffer_add_dirty_area(struct wined3d_buffer *buffer, UINT offset, UINT size)
{
if (!This->buffer_object) return TRUE;
if (!buffer->buffer_object)
return;
if (This->maps_size <= This->modified_areas)
if (!offset && !size)
goto invalidate_all;
if (offset > buffer->resource.size || offset + size > buffer->resource.size)
{
void *new = HeapReAlloc(GetProcessHeap(), 0, This->maps,
This->maps_size * 2 * sizeof(*This->maps));
if (!new)
WARN("Invalid range specified, invalidating entire buffer.\n");
goto invalidate_all;
}
if (buffer->modified_areas >= buffer->maps_size)
{
struct wined3d_map_range *new;
if (!(new = HeapReAlloc(GetProcessHeap(), 0, buffer->maps, 2 * buffer->maps_size * sizeof(*buffer->maps))))
{
ERR("Out of memory\n");
return FALSE;
}
else
{
This->maps = new;
This->maps_size *= 2;
ERR("Failed to allocate maps array, invalidating entire buffer.\n");
goto invalidate_all;
}
buffer->maps = new;
buffer->maps_size *= 2;
}
if(offset > This->resource.size || offset + size > This->resource.size)
{
WARN("Invalid range dirtified, marking entire buffer dirty\n");
offset = 0;
size = This->resource.size;
}
else if(!offset && !size)
{
size = This->resource.size;
}
buffer->maps[buffer->modified_areas].offset = offset;
buffer->maps[buffer->modified_areas].size = size;
++buffer->modified_areas;
return;
This->maps[This->modified_areas].offset = offset;
This->maps[This->modified_areas].size = size;
This->modified_areas++;
return TRUE;
invalidate_all:
buffer->modified_areas = 1;
buffer->maps[0].offset = 0;
buffer->maps[0].size = buffer->resource.size;
}
static inline void buffer_clear_dirty_areas(struct wined3d_buffer *This)
@ -184,13 +186,9 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, const struc
This->buffer_object_size = This->resource.size;
This->buffer_object_usage = gl_usage;
if(This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
if (This->flags & WINED3D_BUFFER_DOUBLEBUFFER)
{
if(!buffer_add_dirty_area(This, 0, 0))
{
ERR("buffer_add_dirty_area failed, this is not expected\n");
goto fail;
}
buffer_add_dirty_area(This, 0, 0);
}
else
{
@ -808,14 +806,10 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
return;
}
/* The declaration changed, reload the whole buffer */
WARN("Reloading buffer because of decl change\n");
buffer_clear_dirty_areas(buffer);
if (!buffer_add_dirty_area(buffer, 0, 0))
{
ERR("buffer_add_dirty_area failed, this is not expected\n");
return;
}
/* The declaration changed, reload the whole buffer. */
WARN("Reloading buffer because of a vertex declaration change.\n");
buffer_add_dirty_area(buffer, 0, 0);
/* Avoid unfenced updates, we might overwrite more areas of the buffer than the application
* cleared for unsynchronized updates
*/
@ -996,20 +990,14 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags);
flags = buffer_sanitize_flags(buffer, flags);
/* DISCARD invalidates the entire buffer, regardless of the specified
* offset and size. Some applications also depend on the entire buffer
* being uploaded in that case. Two such applications are Port Royale
* and Darkstar One. */
if (flags & WINED3D_MAP_DISCARD)
{
/* DISCARD invalidates the entire buffer, regardless of the specified
* offset and size. Some applications also depend on the entire buffer
* being uploaded in that case. Two such applications are Port Royale
* and Darkstar One. */
if (!buffer_add_dirty_area(buffer, 0, 0))
return E_OUTOFMEMORY;
}
buffer_add_dirty_area(buffer, 0, 0);
else if (!(flags & WINED3D_MAP_READONLY))
{
if (!buffer_add_dirty_area(buffer, offset, size))
return E_OUTOFMEMORY;
}
buffer_add_dirty_area(buffer, offset, size);
count = ++buffer->resource.map_count;