wined3d: Only clear "map_ptr" if the memory was unmapped in wined3d_allocator_chunk_vk_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -277,8 +277,10 @@ void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_v
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TRACE("chunk_vk %p, context_vk %p.\n", chunk_vk, context_vk);
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TRACE("chunk_vk %p, context_vk %p.\n", chunk_vk, context_vk);
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if (!--chunk_vk->c.map_count)
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if (--chunk_vk->c.map_count)
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VK_CALL(vkUnmapMemory(device_vk->vk_device, chunk_vk->vk_memory));
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return;
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VK_CALL(vkUnmapMemory(device_vk->vk_device, chunk_vk->vk_memory));
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chunk_vk->c.map_ptr = NULL;
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chunk_vk->c.map_ptr = NULL;
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}
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}
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