wined3d: Add a function which checks the legacy bump mapping capabilities.

This commit is contained in:
Roderick Colenbrander 2008-03-17 18:29:29 +01:00 committed by Alexandre Julliard
parent ecc948ab48
commit 4e66c9c990
1 changed files with 38 additions and 26 deletions

View File

@ -1808,6 +1808,34 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter
#define GLINFO_LOCATION Adapters[Adapter].gl_info
/* Check if we support bumpmapping for a format */
static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
{
if(GL_SUPPORT(NV_REGISTER_COMBINERS) && GL_SUPPORT(NV_TEXTURE_SHADER2)) {
switch (CheckFormat) {
case WINED3DFMT_V8U8:
TRACE_(d3d_caps)("[OK]\n");
return TRUE;
/* TODO: Other bump map formats */
default:
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
}
}
if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
switch (CheckFormat) {
case WINED3DFMT_V8U8:
TRACE_(d3d_caps)("[OK]\n");
return TRUE;
default:
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
}
}
TRACE_(d3d_caps)("[FAILED]\n");
return FALSE;
}
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
static BOOL CheckDepthStencilCapability(UINT Adapter, WINED3DFORMAT DisplayFormat,
WINED3DFORMAT DepthStencilFormat)
@ -2223,6 +2251,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return WINED3DERR_NOTAVAILABLE;
}
}
/* Check QUERY_LEGACYBUMPMAP support */
if(Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) {
if(CheckBumpMapCapability(Adapter, CheckFormat)) {
UsageCaps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
} else {
TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
return WINED3DERR_NOTAVAILABLE;
}
}
} else if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) {
if(Usage & WINED3DUSAGE_DEPTHSTENCIL)
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
@ -2308,32 +2346,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
if(Usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) {
if(GL_SUPPORT(NV_REGISTER_COMBINERS) && GL_SUPPORT(NV_TEXTURE_SHADER2)) {
switch (CheckFormat) {
case WINED3DFMT_V8U8:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
/* TODO: Other bump map formats */
default:
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
}
if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
switch (CheckFormat) {
case WINED3DFMT_V8U8:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
default:
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
}
TRACE_(d3d_caps)("[FAILED]\n");
return WINED3DERR_NOTAVAILABLE;
}
/* Check for supported sRGB formats (Texture loading and framebuffer) */
if (Usage & WINED3DUSAGE_QUERY_SRGBREAD) {
if(!GL_SUPPORT(EXT_TEXTURE_SRGB)) {